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	<title>MobilityWire® &#187; mobile gaming</title>
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	<link>http://www.mobilitywire.com</link>
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		<title>Live Gamer Partners with PaymentOne to Expand International Mobile Payment Options</title>
		<link>http://www.mobilitywire.com/paymentone/2012/01/31/4539</link>
		<comments>http://www.mobilitywire.com/paymentone/2012/01/31/4539#comments</comments>
		<pubDate>Tue, 31 Jan 2012 11:57:27 +0000</pubDate>
		<dc:creator>PaymentOne</dc:creator>
				<category><![CDATA[mobile entertainment]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[mobile payment]]></category>
		<category><![CDATA[wireless]]></category>
		<category><![CDATA[AnyPhone]]></category>
		<category><![CDATA[carrier billing]]></category>
		<category><![CDATA[digital commerce]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Live Gamer]]></category>
		<category><![CDATA[mobile payments]]></category>
		<category><![CDATA[PaymentOne]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4539</guid>
		<description><![CDATA[SAN JOSE, Calif. – MobilityWire® – January 31, 2012 PaymentOne (www.paymentone.com), a global leader in mobile payments, and Live Gamer (www.livegamer.com), the world’s first combined digital commerce and advertising platform for the interactive entertainment industry,  today announced that PaymentOne has been added to the Live Gamer platform to expand global mobile payment options. PaymentOne’s AnyPhone [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/paymentone_logo_highres.jpg" target="_blank"><img title="PaymentOne" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/paymentone_logo_highres.jpg" alt="PaymentOne" width="120" height="25" /></a></p>
<p class="subheadline"><strong>SAN JOSE, Calif.</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> – January 31, 2012</p>
<p>PaymentOne (<a href="http://www.paymentone.com/">www.paymentone.com</a>), a global leader in mobile payments, and Live Gamer (<a href="http://www.livegamer.com/">www.livegamer.com</a>), the world’s first combined digital commerce and advertising platform for the interactive entertainment industry,  today announced that PaymentOne has been added to the Live Gamer platform to expand global mobile payment options. PaymentOne’s AnyPhone platform offers end users the simplest means possible for making in-game purchases with their mobile phones.</p>
<p><span id="more-4539"></span></p>
<p>Through this partnership, PaymentOne becomes an integrated payment provider in Live Gamer’s platform, enabling AnyPhone as a mobile payment option for Live Gamer’s impressive list of customers. PaymentOne’s white label brand strategy is key to these customers as they are able to streamline the user experience and maintain brand consistency throughout the payment process.</p>
<p>“PaymentOne’s proven expertise and broad global solution made our decision to partner with the company to expand our worldwide mobile payment options an easy one,” said Andrew Schneider, president and co-founder of Live Gamer.  “We are excited to offer our game developer and publisher partners the opportunity to leverage PaymentOne’s broad coverage spanning more than 80 countries as a way to maximize their monetization opportunities, expand their customer reach and ultimately increase their revenue streams.”</p>
<p>With flexibility to simply charge one time transactions and/or recurring subscriptions to mobile, landline and broadband bills, PaymentOne’s AnyPhone provides the highest conversion rates, best payouts and fastest payment cycles in the industry &#8211; as fast as 7 days, and always features the merchant and operator brands, not its own.</p>
<p>AnyPhone allows consumers to make a safe and secure digital purchase by billing the transaction using their mobile, home or broadband phone number, with the charge appearing on the consumer’s carrier bill. Instead of losing failed or rejected transactions, AnyPhone’s patented technology allows the consumer to enter any number they own for billing purposes. The platform automatically identifies the type of number and best billing account, and then routes the payment process for a simple and frictionless consumer experience.</p>
<p>PaymentOne partners enjoy the broadest coverage spanning more than 80 countries and 4 billion consumers, merchant-centric branding, patented fraud mitigation and risk management capabilities, and the benefit of a profitable and financially secure partner with more than 12 years history in the alternative payments space.</p>
<p>PaymentOne has already processed in excess of $5 billion in direct to carrier billings with micro transactions typical of in-game purchases and game subscriptions for clients including Blizzard Entertainment, America Online, Gaia and WeeWorld.</p>
<p>Live Gamer customers can add their own merchant-branded mobile payments powered by PaymentOne to their games today by contacting Seana Cavanagh at <a href="mailto:info@paymentone.com">scavanagh@livegamer.com</a>.</p>
<p><strong>About PaymentOne</strong></p>
<p>PaymentOne Corporation is the global leader in mobile payments and carrier billing, making it easy and convenient for consumers to charge digital purchases from any connected device to their mobile, broadband or home phone bills.  Digital merchants, publishers and content providers have leveraged PaymentOne’s Carrier Network of 1200 telecom operators in 80 countries – reaching over 4 billion consumers – to generate more than $5 billion in new incremental revenue.  PaymentOne’s ability to deliver the highest monetization for its merchants and its first rate customer service have earned the company the lowest client churn rate in the business.  Profitable and privately held, PaymentOne is based in the Silicon Valley.  For more information visit  <a href="http://www.paymentone.com/" target="_blank">www.PaymentOne.com</a>.</p>
<p><strong>About Live Gamer</strong></p>
<p>Live Gamer is the world’s first combined digital commerce and advertising platform.  With an advanced micro transaction and virtual economy engine, global payment gateways, worldwide ad network and video incentive advertising platform, Live Gamer helps online entertainment companies maximize revenue from their content, and connects advertisers to a network of over 48 million users. Live Gamer’s technology has been adopted by leading publishers in gaming, entertainment and social including Facebook, Electronic Arts, EMI, Take 2, Sony Online, Namco Networks, REAL Networks and THQ.  Advertisers on the Live Gamer Media network include Blizzard, KFC, Best Buy and Sony Computer Entertainment.  For more information on Live Gamer and its Elements, Ad Elements, and gamerDNA media services, please visit <a href="http://www.livegamer.com/">www.livegamer.com</a>.</p>
<p align="center"># # #</p>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Melissa-Burns" class="vcard">
<div class="fn">Melissa Burns</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-208-850-5939</span></div>
<div>Email: <a class="email" href="mailto:paymentone@mobilitypr.com">paymentone@mobilitypr.com</a></div>
<div class="note"><span class="type">PaymentOne Press Kit</span>: <a href="http://paymentone.mobilitypr.com">http://paymentone.mobilitypr.com</a></div>
</div>
<p>&nbsp;</p>
<div id="hcard-Christine-Loredo" class="vcard">
<div class="fn">Christine Loredo</div>
<div class="org">PaymentOne</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-408-362-4127</span></div>
<div>Email: <a class="email" href="mailto:cloredo@paymentone.com">cloredo@paymentone.com</a></div>
<div>Website: <a class="url" href="http://www.paymentone.com">http://www.paymentone.com</a></div>
</div>
<p>Live Gamer Business Contact<br />
Seana Cavanagh<br />
Manager, Marketing and Product<br />
<a class="email" href="mailto:scavanagh@livegamer.com">scavanagh@livegamer.com</a><br />
646-867-7200</p>
<p>Follow MobilityWire news releases on Twitter:</p>
<p><a href="http://twitter.com/mobilitywire" target="_blank">http://twitter.com/mobilitywire</a></p>
<p>Short URL for this press release online: <a href="http://mopr.co/w4BVXC">http://mopr.co/w4BVXC</a></p>
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		<title>appMobi’s directCanvas Powers 10X HTML5 Game Acceleration, Multichannel Sound</title>
		<link>http://www.mobilitywire.com/appmobi/2011/12/19/4490</link>
		<comments>http://www.mobilitywire.com/appmobi/2011/12/19/4490#comments</comments>
		<pubDate>Mon, 19 Dec 2011 10:00:26 +0000</pubDate>
		<dc:creator>appMobi</dc:creator>
				<category><![CDATA[Developer Tools]]></category>
		<category><![CDATA[handset technology]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[app development]]></category>
		<category><![CDATA[appmobi]]></category>
		<category><![CDATA[directBox2D]]></category>
		<category><![CDATA[directCanvas]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mobile app]]></category>
		<category><![CDATA[mobile development]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[multiSound]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4490</guid>
		<description><![CDATA[SDK released for iOS HTML5 game acceleration, coming soon for Android SAN FRANCISCO – MobilityWire® &#8211; December 19, 2011 HTML5 development powerhouse and open Web proponent, appMobi (www.appmobi.com), today released a software development kit (SDK) and detailed performance specs of its directCanvas technology. The directCanvas technology includes rendering acceleration, multiSound multichannel sound playback and directBox2D [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/appmobi_logo_highres.jpg" target="_blank"><img title="appMobi" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/appmobi_logo_highres.jpg" alt="appMobi" width="120" height="29" /></a></p>
<p class="subheadline"><strong><em>SDK released for iOS HTML5 game acceleration, coming soon for Android</em></strong></p>
<p class="dateline"><strong>SAN FRANCISCO</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; December 19, 2011</p>
<div class="news-body">
<p>HTML5 development powerhouse and open Web proponent, appMobi (<a href="http://www.appmobi.com" target="_blank">www.appmobi.com</a>), today released a software development kit (SDK) and detailed performance specs of its directCanvas technology. The directCanvas technology includes rendering acceleration, multiSound multichannel sound playback and directBox2D physics acceleration. appMobi created these technologies to eliminate performance and capability barriers that have hampered the growth of HTML5 and the open Web as the ultimate platform for mobile games.</p>
<p><span id="more-4490"></span></p>
<p>The iOS version of directCanvas was released as open source in November, and today’s SDK release supports the use of directCanvas for HTML5 game development. In the first quarter of 2012, appMobi will release directCanvas for Android, which will speed HTML5 games on a multitude of popular new Android devices like Amazon&#8217;s Kindle Fire, Barnes &amp; Noble&#8217;s Nook Tablet, Samsung Galaxy, Motorola Droid Razr and the HTC EVO 3D.</p>
<p>“We’ve switched all of our iOS games over to use appMobi’s technologies,” said Henrik Dalsgaard, CEO of TweenSoft, a leading HTML5 game developer. “directCanvas really does allow HTML5 games to perform like native games, even on older devices. The other advantage to us is that with HTML5 and appMobi, we can use the same code and build for iOS, Android and for the open mobile Web.”</p>
<p><strong>directCanvas Delivers 10x Speed Improvement in Frame Rate for HTML5 Games</strong></p>
<p>An accepted &#8220;rule of thumb&#8221; in the gaming industry is that animated games must refresh the screen at least 25 times (frames) per second to create the illusion of smooth motion. To accurately characterize directCanvas acceleration on iOS-based devices, appMobi ran a comprehensive battery of tests on a variety of devices and OS versions. The test results dramatically exceeded the company’s previous claims of a 5X speed improvement.</p>
<ul>
<li>Using iOS Version 5, directCanvas provided an average 1800% acceleration on an iPhone 3GS.</li>
<li>On the iPhone 4, 1124% improvement was noted.</li>
<li>The dual core iPad 2 and iPhone 4S experienced slightly less acceleration, 728% and 1032%, respectively.</li>
<li>DirectCanvas &#8211; enhanced graphic rendering for 2D games</li>
<li>On older iOS versions, directCanvas provided up to 2000% frame rate acceleration.</li>
</ul>
<p>Importantly, without directCanvas, none of Apple’s devices were able to deliver 25 frames per second using the unaccelerated Safari WebKit browser.</p>
<p>With appMobi’s directCanvas acceleration, iPhone 4S and iPad2 delivered 35-40 frames per second, while displaying up to 70 animated entities. directCanvas allowed the older iPhone 3GS and iPhone 4 to deliver over 25 frames per second while animating 50 entities. Full details of the tests and results are available at <a href="http://www.appmobi.com/directCanvasTest" target="_blank">http://www.appmobi.com/directCanvasTest</a>.</p>
<p><strong>multiSound Provides Low Latency, Multichannel Sound for HTML5 Games</strong></p>
<p>The HTML5 specification was not created as a game delivery platform, and it has a key limitation that has vexed mobile game developers – it can only play one sound at a time. appMobi’s multiSound API gives HTML5 game developers the ability to play as many simultaneous sounds as they wish, limited only by available memory. Designed for ultra-low latency, multiSound caches sound data in memory for instant, lag-free playback.</p>
<p><strong>directBox2D Dramatically Accelerates Physics Calculations</strong></p>
<p>Physics-based games perform many calculations to simulate gravity, inertia and perform collision detection. HTML5 games use JavaScript physics engines such as Box2D to perform these calculations. Because JavaScript is an interpreted language (rather than a compiled language), the extra interpretive processing slows frame rate and reduces the number of possible entities in a game. directBox2D accelerates these calculations 20X by using a high performance compiled physics engine in place of the interpreted one.</p>
<p>These three technologies work together to allow HTML5-based games to deliver the same immersive game experience that users expect from native apps: smooth physics animations, high frame rates and multichannel sound. To download the directCanvas iOS SDK or to get more information on high performance HTML5 game development, please visit <a href="http://www.appmobi.com/gamedev" target="_blank">http://www.appmobi.com/gamedev</a>.</p>
<p><strong>About appMobi</strong></p>
<p>A bold proponent of the open Web, appMobi’s development tools and cloud-based services build on HTML5, CSS and JavaScript, creating a unified, open ecosystem that competes favorably with “walled gardens” offered by Apple and Google. In December, appMobi was named “Most Promising Tech Company for 2012” by ReadWriteWeb. appMobi’s technology allows mobile app developers to support HTML5 and native app platforms with just one code base, and to deploy and service their apps on multiple platforms, including the open Web. For more information visit <a href="http://www.appmobi.com/">http://www.appmobi.com</a>.</p>
<p><strong>Editors: High resolution graphics and charts comparing directCanvas acceleration vs. native Safari are available at <a href="http://www.appmobi.mobilitypr.com" target="_blank">www.appmobi.mobilitypr.com</a></strong></p>
<p><em>appMobi is a registered trademark of appMobi Inc. iOS and related marks, images and symbols are the exclusive properties and trademarks of Apple Computer Corp. All other trademarks and trade names are the property of their respective owners including: Amazon, Adobe, Flash, Android, Google, Chrome, Samsung, Motorola, HTC, TweenSoft.</em></p>
<p align="center"># # #</p>
</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Melissa-Burns" class="vcard">
<div class="fn">Melissa Burns</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-208-850-5939</span></div>
<div>Email: <a class="email" href="mailto:appmobi@mobilitypr.com">appmobi@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.appmobi.com">http://www.appmobi.com</a></div>
<div class="note"><span class="type">appmobi Press Kit</span>: <a href="http://appmobi.mobilitypr.com">http://appmobi.mobilitypr.com</a></div>
</div>
<p><a class="snap_noshots" href="http://technorati.com/contacts/http://www.mobilitypr.com/contacts/appmobi_contact.htm"><img title="Click to add appmobi PR contact info to Outlook" src="http://www.mobilitypr.com/contacts/hcard-icon.png" alt="hcard" width="29" height="19" /></a> <a class="snap_noshots" href="http://technorati.com/contacts/http://www.mobilitypr.com/contacts/appmobi_contact.htm">Click to add appmobi Mobile PR contact info to Outlook</a></p>
<p><strong>Technorati Tags: </strong><a href="http://www.technorati.com/tag/appmobi" rel="tag" target="_blank">appmobi</a> | <a href="http://www.technorati.com/tag/mobile+apps" rel="tag" target="_blank">mobile apps</a> | <a href="http://www.technorati.com/tag/application+development" rel="tag" target="_blank">application development</a> | <a href="http://www.technorati.com/tag/mobile+development" rel="tag" target="_blank">mobile development</a> | <a href="http://www.technorati.com/tag/HTML5" rel="tag" target="_blank">HTML5</a></p>
<p>Follow MobilityWire news releases on Twitter:</p>
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<p>Short URL for this press release online: <a href="http://mopr.co/sQgQvh">http://mopr.co/sQgQvh</a></p>
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		<title>SportsPicker Goes Mobile With iPhone Version</title>
		<link>http://www.mobilitywire.com/ohk-labs/2011/12/15/4482</link>
		<comments>http://www.mobilitywire.com/ohk-labs/2011/12/15/4482#comments</comments>
		<pubDate>Thu, 15 Dec 2011 12:07:56 +0000</pubDate>
		<dc:creator>OHK Labs</dc:creator>
				<category><![CDATA[B2C]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[mlb]]></category>
		<category><![CDATA[mls]]></category>
		<category><![CDATA[nba]]></category>
		<category><![CDATA[nfl]]></category>
		<category><![CDATA[sportspicker]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4482</guid>
		<description><![CDATA[Friendly bragging-rights game expands to smartphones, allowing players to make picks and check standings from anywhere. BOCA RATON, Fla. – MobilityWire® &#8211; December 15, 2011 OHK Labs announces the release of SportsPicker Mobile today, an iPhone app that adds the full functionality of the Facebook version to users of Apple’s iPhone. Players can now make [...]]]></description>
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<p><a href="http://www.facebook.com/sportspicker"><img src="http://www.mobilitywire.com/wp-content/uploads/2011/10/sportspicker-300x130.jpg" alt="SportsPicker" title="SportsPicker" width="300" height="130" class="alignnone size-medium wp-image-4271" /></a></p>
<p><strong><em>Friendly bragging-rights game expands to smartphones, allowing players to make picks and check standings from anywhere.</em></strong></p>
<p><strong>BOCA RATON, Fla. – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; </strong>December 15, 2011</p>
<p>OHK Labs announces the release of SportsPicker Mobile today, an iPhone app that adds the full functionality of the Facebook version to users of Apple’s iPhone. Players can now make picks from virtually anywhere, making gameplay more convenient and increasing the level of competition.</p>
<p><span id="more-4482"></span></p>
<p>A significantly different concept from fantasy sports and online sports betting, SportsPicker takes the best of both—including social competition and odds-based selections—to create an entirely new and exciting way to enjoy sports. Users simply make their picks for each game, then check their standings against their Facebook friends who are also playing. Points are rewarded on a seven-point scale, with the underdog valued at up to six points and the favorite as low as one point. This enables a weighted odds system which rewards underdog picks. Additionally, SportsPicker is free (ad-supported), so there is no barrier to entry for players and their friends.</p>
<p>SportsPicker Mobile boasts a simple one-tap interface for making picks. All upcoming games for an individual sport are listed on one screen, making it easy to quickly scroll through and make picks.</p>
<p>“SportsPicker has been a great success for us,” said Oren Kantor, OHK Labs CEO. “The mobile app really expands the playability of SportPicker, and we hope it allows more people to play competitively.”</p>
<p>SportsPicker and SportsPicker Mobile can be found at <a target="_blank" href="http://www.sportspickerapp.com/mobile">http://www.sportspickerapp.com/mobile</a>. There is no charge to play, and anyone with a Facebook account can get started immediately.</p>
<p>Key features of SportsPicker include:</p>
<ul>
<li>Innovative points-based system rewards players for picking underdogs over favorites</li>
<li>Support for nearly all popular professional and collegiate sports, including NFL, MLB, NBA, NHL, MLS, NCAA Football and NCAA Basketball</li>
<li>Built on the Facebook platform, SportsPicker keeps track of a player&#8217;s point totals and automatically builds a leader board to compare friends&#8217; point totals</li>
<li>A simple one-click method for choosing a winner of each individual game. Players can select picks for every available game in a matter of seconds</li>
<li>Free, ad-based revenue model means that users can play at no charge, increasing the size of a player&#8217;s competition pool</li>
<li>SportsPicker&#8217;s safe, non-wagering system, provides a risk-free method of picking the winners of sporting events</li>
<li>SportsPicker allows people to pick teams to win, an important distinction from traditional fantasy games, which center around individual players</li>
<li>Push notifications remind the player when games are about to start, making it easier to remember to make picks</li>
</ul>
<p>“I’m not always in front of my computer, especially on game days,” adds Kantor.  “SportsPicker Mobile will vastly increase my accuracy, making it easier to crush my friends.”</p>
<p>For more information about SportsPicker visit <a target="_blank" href="http://www.sportspickerapp.com">http://www.sportspickerapp.com</a> and download the press kit from <a target="_blank" href="http://www.sportspickerapp.com/SportsPicker_Press_Kit.zip">http://www.sportspickerapp.com/SportsPicker_Press_Kit.zip</a></p>
<p><strong>About OHK Labs</strong><br />
OHK Labs is a Florida-based developer of mobile gaming applications, founded by Oren Kantor in 2011. SportsPicker, its first game, is available on the Facebook and iPhone platforms, with Android support coming soon.</p>
<p align="center"># # #</p>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Ian-Schray" class="vcard">
<div class="fn">Ian Schray</div>
<div class="org">specularmedia</div>
<div class="tel"><span class="type">Mobile</span>: <span class="value">+1-503-317-5641</span></div>
<div>Email: <a class="email" href="mailto:pr@sportspickerapp.com">pr@sportspickerapp.com</a></div>
<div><span class="type">SportsPocker on Facebook</span>: <a href="http://www.facebook.com/sportspicker">http://www.facebook.com/sportspicker</a></div>
<div>SportsPicker on Twitter: <a href="http://twitter.com/sportspickerapp">@sportspickerapp</a></div>
</div>
<p>Follow MobilityWire news releases on <a href="http://twitter.com/mobilitywire" target="_blank">Twitter</a>: <a href="http://twitter.com/mobilitywire" target="_blank">http://twitter.com/mobilitywire</a></p>
<p>Short URL for this press release online: <a href="http://mopr.co/vhjqfo">http://mopr.co/vhjqfo</a></p>
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		<title>mobiUs is Here; the World of Web Apps will Never be the Same</title>
		<link>http://www.mobilitywire.com/appmobi/2011/10/31/4319</link>
		<comments>http://www.mobilitywire.com/appmobi/2011/10/31/4319#comments</comments>
		<pubDate>Mon, 31 Oct 2011 09:17:50 +0000</pubDate>
		<dc:creator>appMobi</dc:creator>
				<category><![CDATA[Developer Tools]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile browser]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[app development]]></category>
		<category><![CDATA[appmobi]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[mobius]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4319</guid>
		<description><![CDATA[appMobi delivers world’s first mobile Web App Browser, brings native app functionality to Web apps and websites SAN FRANCISCO – MobilityWire® &#8211; October 31, 2011 appMobi (www.appmobi.com) today announced the immediate availability of mobiUs, the first-of-its-kind mobile Web App Browser developed specifically to run apps written in HTML5. mobiUs is a revolutionary new mobile browser [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/appmobi_logo_highres.jpg" target="_blank"><img title="appMobi" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/appmobi_logo_highres.jpg" alt="appMobi" width="120" height="29" /></a></p>
<p class="subheadline"><strong><em> appMobi delivers world’s first mobile Web App Browser, brings native app functionality to Web apps and websites</em></strong></p>
<p class="dateline"><strong>SAN FRANCISCO</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; October 31, 2011</p>
<div class="news-body">
<p>appMobi (<a href="http://www.appmobi.com/">www.appmobi.com</a>) today announced the immediate availability of mobiUs, the first-of-its-kind mobile Web App Browser developed specifically to run apps written in HTML5. mobiUs is a revolutionary new mobile browser that for the first time powers Web apps and even websites with the exact same capabilities as native apps from the app stores. mobiUs works either as a standalone mobile browser, or it can power Web apps and websites with full native app functionality from a person’s favorite mobile browser, such as the Safari browser for iPhone. mobiUs for iOS is available in the Apple App Store as a free app (<a title="Get the MobiUs Web App browser" href="http://www.appmobi.com/getMobius" target="_blank">http://www.appmobi.com/getmobiUs</a>).</p>
<p><span id="more-4319"></span></p>
<p><a href="http://www.mobilitypr.com/clients/files/about_mobius_hires.jpg" target="_blank"><img style="float: right;" src="http://www.mobilitypr.com/clients/files/imagecache/mini/files/about_mobius_hires.jpg" alt="" width="124" height="160" /></a>Until now, Web apps and websites have had limited capabilities, technically incapable of utilizing the great features that made smartphones so popular: gravity sensing, accelerometer, GPS, camera, sound and vibration, file system, and more. mobiUs integrates powerful APIs from PhoneGap and appMobi to give Web apps the same performance, look and feel as native apps. HTML5 Offline Caching lets mobiUs run Web apps even when network connectivity is unavailable. Once a Web app is bookmarked in mobiUs, the app is stored on the smartphone, so it loads instantly and can run with or without Internet connectivity, just like a native app.</p>
<p>mobiUs represents the state of the art in mobile browsing technology, with an optimized user experience that leverages new capabilities enabled by the emerging HTML5 standard, plus enhanced capabilities engineered by appMobi. Because gameplay accounts for a large percentage of the time people spend with their smartphones, appMobi has embedded its DirectCanvas HTML5 game acceleration technology within mobiUs. DirectCanvas supercharges the performance of a game’s physics calculation and screen drawing by an astounding 500 percent, making Web games played via mobiUs as fast and responsive as native app games.</p>
<p>“mobiUs is huge, with the power to disrupt everything you know about mobile apps, where you get them and how developers and publishers benefit from them,” says Sam Abadir, appMobi CTO. “What has been particularly exciting for us is the early interest in mobiUs from some of our game developer customers. Game developers always push technology to the absolute edge of its limitations in order to make entertaining, thrilling and compelling games, and they are finding the combination of mobiUs and appMobi’s GameDev XDK give them performance up to and even beyond the speed and capabilities of Adobe Flash.”</p>
<p>Key features of mobiUs include:</p>
<ul>
<li>Mobile-optimized Web app caching for instant access to Web apps even when the device isn’t connected</li>
<li>DirectCanvas for supercharged game speed and performance</li>
<li>Web-based Push notifications for user engagement</li>
<li>Built-in eCommerce capability through appMobi’s 1Touch digital wallet technology</li>
<li>Mobile-optimized tabbed browsing</li>
<li>Full screen browsing</li>
<li>Orientation locking</li>
<li>In-app access to device hardware functionalities such as the accelerometer, GPS, compass, vibration, microphone, camera and more</li>
</ul>
<p>If mobile users want to harness the power of mobiUs while continuing to use their favorite browser, they can. To invoke mobiUs, mobile app developers simply add an HTML tag to their Web app hyperlinks which allows their Web apps to run on a user&#8217;s device through any mobile browser.</p>
<p>Increasingly, smartphone apps utilize push notifications to send messages to users about something new that requires their attention. mobiUs is the first smartphone browser to enable push notifications for HTML5, giving Web apps the power of push notifications not just in the form of familiar text notifications, but with full multimedia messages powered by HTML5 that can include text, animations, audio and video messages.</p>
<p>mobiUs also includes appMobi’s breakthrough 1Touch digital wallet technology, allowing developers to include a single click payment process within their Web apps. 1Touch users avoid the privacy and security risks associated with storing personal financial information like credit card numbers and addresses in large, at-risk databases in the cloud, susceptible to massive hacks and security breaches. Instead, 1Touch securely stores encrypted credit card information on the device, only decrypted when purchases are made.</p>
<p>The mobiUs browser makes the mobile Web far more immersive by allowing Web developers to access all of the functions that native apps can access, effectively creating the performance of a native app in a mobile website. Viewed in mobiUs, mobile sites are able to make use of device functionalities such as the accelerometer, GPS, compass, vibration, microphone, camera and more.</p>
<p>“With mobiUs on the scene, the ‘walled garden’ is now a public space,” says Abadir. “There are many good reasons why app publishers might still want to use the walled garden app stores, but for the first time, mobiUs gives them a real choice between distributing by app store or the open Web. The appMobi platform and mobiUs allow any HTML5 developer to create and market mobile apps on the open Web that are indistinguishable from native apps in performance and functionality. mobiUs truly empowers Web apps and opens up the entire World Wide Web as the new app store.”</p>
<p>mobiUs includes demonstration Web apps that illustrate its power and functionality. As the leading HTML5 development platform, appMobi has long provided tools and cloud services that allow HTML5 to compete with native smartphone operating systems on a level playing field. Developers who wish to publish with mobiUs can use the mobiUs SDK (<a title="Get the MobiUs SDK" href="http://www.appmobi.com/MobiUsSDK" target="_blank">http://www.appmobi.com/mobiUsSDK</a>) and appMobi’s free XDK HTML5 development tool. MobiUs for iOS is available today in the Apple App Store as a free app (<a title="Get the MobiUs Web App browser" href="http://www.appmobi.com/getMobius" target="_blank">http://www.appmobi.com/getmobiUs</a>). mobiUs for Android will be available Q1 2012.</p>
<p><strong>About appMobi</strong></p>
<p>appMobi’s development tools and cloud-based services build on HTML5, CSS and JavaScript, creating a unified, open ecosystem that competes favorably with “walled gardens” offered by Apple and Google. appMobi’s technology allows mobile app developers to support HTML5 and native app platforms with just one code base, and to deploy and service their apps on multiple platforms, including the open Web. For more information visit <a href="http://www.appmobi.com/">http://www.appmobi.com</a>.</p>
<p>appMobi is a registered trademark of appMobi Inc. iOS and related marks, images and symbols are the exclusive properties and trademarks of Apple Computer Corp. All other trademarks and trade names are the property of their respective owners including: Adobe, Flash, Android, Google, Chrome.</p>
<p align="center"># # #</p>
</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Melissa-Burns" class="vcard">
<div class="fn">Melissa Burns</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-208-850-5939</span></div>
<div>Email: <a class="email" href="mailto:appmobi@mobilitypr.com">appmobi@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.appmobi.com">http://www.appmobi.com</a></div>
<div class="note"><span class="type">appmobi Press Kit</span>: <a href="http://appmobi.mobilitypr.com">http://appmobi.mobilitypr.com</a></div>
</div>
<p><a class="snap_noshots" href="http://technorati.com/contacts/http://www.mobilitypr.com/contacts/appmobi_contact.htm"><img title="Click to add appmobi PR contact info to Outlook" src="http://www.mobilitypr.com/contacts/hcard-icon.png" alt="hcard" width="29" height="19" /></a> <a class="snap_noshots" href="http://technorati.com/contacts/http://www.mobilitypr.com/contacts/appmobi_contact.htm">Click to add appmobi Mobile PR contact info to Outlook</a></p>
<p><strong>Technorati Tags: </strong><a href="http://www.technorati.com/tag/appmobi" rel="tag" target="_blank">appmobi</a> | <a href="http://www.technorati.com/tag/mobile+apps" rel="tag" target="_blank">mobile apps</a> | <a href="http://www.technorati.com/tag/application+development" rel="tag" target="_blank">application development</a> | <a href="http://www.technorati.com/tag/mobile+development" rel="tag" target="_blank">mobile development</a> | <a href="http://www.technorati.com/tag/HTML5" rel="tag" target="_blank">HTML5</a> | <a href="http://www.technorati.com/tag/Chrome" rel="tag" target="_blank">Chrome</a> | <a href="http://www.technorati.com/tag/mobius" rel="tag" target="_blank">MobiUs</a></p>
<p>Follow MobilityWire news releases on Twitter:</p>
<p><a href="http://twitter.com/mobilitywire" target="_blank">http://twitter.com/mobilitywire</a></p>
<p>Short URL for this press release online: <a href="http://mopr.co/rQ7Fbr">http://mopr.co/rQ7Fbr</a></p>
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		<title>SportsPicker Delivers the Most Innovative Non-Wager Sports Competition App for Facebook</title>
		<link>http://www.mobilitywire.com/ohk-labs/2011/10/13/4267</link>
		<comments>http://www.mobilitywire.com/ohk-labs/2011/10/13/4267#comments</comments>
		<pubDate>Thu, 13 Oct 2011 20:40:58 +0000</pubDate>
		<dc:creator>OHK Labs</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[mobile entertainment]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[sports]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4267</guid>
		<description><![CDATA[Friendly bragging-rights system adds social aspect to picking winners of sporting events, while unique points-based odds system provides incentive for picking underdogs. BOCA RATON, Fla. – MobilityWire® &#8211; October 12, 2011 OHK Labs announces the release of SportsPicker today, a whole new take on social gaming. With its combination of a simple interface for picking [...]]]></description>
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<p><a href="http://www.facebook.com/sportspicker"><img src="http://www.mobilitywire.com/wp-content/uploads/2011/10/sportspicker-300x130.jpg" alt="SportsPicker" title="SportsPicker" width="300" height="130" class="alignnone size-medium wp-image-4271" /></a></p>
<p><strong>Friendly bragging-rights system adds social aspect to picking winners of sporting events, while unique points-based odds system provides incentive for picking underdogs.</strong></p>
<p><strong>BOCA RATON, Fla.  – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; </strong>October 12, 2011</p>
<p>OHK Labs announces the release of SportsPicker today, a whole new take on social gaming. With its combination of a simple interface for picking the winners of sports games and the power and ubiquity of the Facebook platform, SportsPicker delivers a fun and challenging social game revolving around professional and collegiate sports.</p>
<p><span id="more-4267"></span></p>
<p>A significantly different concept from fantasy sports and online sports betting, SportsPicker takes the best of both — including social competition and odds-based selections — to create an entirely new and exciting way to enjoy sports. Users simply make their picks for each game, then check their standings against their Facebook friends who are also playing. Points are rewarded on a seven-point scale, with the underdog valued at up to six points and the favorite as low as one point. This enables a weighted odds system which rewards underdog picks. Additionally, SportsPicker is free (ad-supported), so there is no barrier to entry for players and their friends.</p>
<p>“SportsPicker is a great new way to compete with friends by selecting the winners of sporting events,” said Oren Kantor, OHK Labs CEO. “We all remember watching some of the greatest upsets of all time and bragging to our friends when we picked the underdog. Now, SportsPicker delivers that gaming experience in a simple and dynamic way.”</p>
<p>SportsPicker, now available to all Facebook users, can be found at <a href="http://apps.facebook.com/sportspicker" title="SportsPicker" target="_blank">http://apps.facebook.com/sportspicker</a>. There is no charge to play, and anyone with a Facebook account can get started immediately.</p>
<p>Key features of SportsPicker include:</p>
<ul>
<li>Innovative points-based system rewards players for picking underdogs over favorites</li>
<li>Support for nearly all popular professional and collegiate sports, including NFL, MLB, NBA, NHL, MLS, NCAA Football and NCAA Basketball</li>
<li>Built on the Facebook platform, SportsPicker keeps track of a player&#8217;s point totals and automatically builds a leader board to compare friends&#8217; point totals</li>
<li>A simple one-click method for choosing a winner of each individual game. Players can select picks for every available game in a matter of seconds</li>
<li>Free, ad-based revenue model means that users can play at no charge, increasing the size of a player&#8217;s competition pool</li>
<li>SportsPicker&#8217;s safe, non-wagering system, provides a risk-free method of picking the winners of sporting events</li>
<li>SportsPicker allows people to pick teams to win, an important distinction from traditional fantasy games, which center around individual players</li>
</ul>
<p>“With the proliferation of fantasy sports and online wagering, we thought it would be great to take the best of both systems and roll them into one fun, safe, engaging game,” adds Kantor.  “We think we have a real winner in SportsPicker, and we&#8217;re very excited to be able to offer it to players free of charge.”</p>
<p>SportsPicker is the only game of its kind available on the Facebook platform, currently estimated to contain over 750 million subscribers worldwide. While the sports available are currently North America-centric, plans are already underway to add international sports.</p>
<p>For more information about SportsPicker visit <a href="http://www.sportspickerapp.com" title="SportsPicker" target="_blank">http://www.sportspickerapp.com</a> and download the press kit from <a href="http://www.sportspickerapp.com/SportsPicker_Press_Kit.zip" title="SportsPicker press kit" target="_blank">http://www.sportspickerapp.com/SportsPicker_Press_Kit.zip</a>.</p>
<p><strong>About OHK Labs</strong><br />
OHK Labs is a Florida-based developer of mobile gaming applications, founded by Oren Kantor in 2011. SportsPicker, its first game, is available on the Facebook platform and will be available for iPhone and Android platforms later this year.</p>
<p align="center"># # #</p>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Ian-Schray" class="vcard">
<div class="fn">Ian Schray</div>
<div class="org">specularmedia</div>
<div class="tel"><span class="type">Mobile</span>: <span class="value">+1-503-317-5641</span></div>
<div>Email: <a class="email" href="mailto:pr@sportspickerapp.com">pr@sportspickerapp.com</a></div>
<div><span class="type">SportsPocker on Facebook</span>: <a href="http://www.facebook.com/sportspicker">http://www.facebook.com/sportspicker</a></div>
<div>SportsPicker on Twitter: <a href="http://twitter.com/sportspickerapp">@sportspickerapp</a></div>
</div>
<p>Follow MobilityWire news releases on <a href="http://twitter.com/mobilitywire" target="_blank">Twitter</a>: <a href="http://twitter.com/mobilitywire" target="_blank">http://twitter.com/mobilitywire</a></p>
<p>Short URL for this press release online: <a href="http://mopr.co/nxD4ag">http://mopr.co/nxD4ag</a></p>
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		<title>appMobi and ImpactJS release a &#8220;game changer&#8221; for HTML5 Mobile Game Development</title>
		<link>http://www.mobilitywire.com/appmobi/2011/09/22/4159</link>
		<comments>http://www.mobilitywire.com/appmobi/2011/09/22/4159#comments</comments>
		<pubDate>Thu, 22 Sep 2011 09:55:13 +0000</pubDate>
		<dc:creator>appMobi</dc:creator>
				<category><![CDATA[Developer Tools]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Chrome]]></category>
		<category><![CDATA[directcavas]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[mobile games]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4159</guid>
		<description><![CDATA[Impact GameDev XDK is a one-stop-shop for both entry level and expert developers to create eye-popping Web-based mobile games LANCASTER, Penn. – MobilityWire® &#8211; September 22, 2011 appMobi® and ImpactJS today announced the immediate availability of the Impact GameDev XDK™. Available as a free download from the Google Chrome Web Store http://www.appmobi.com/GetGameDev), the Impact GameDev [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/appmobi_logo_highres.jpg" target="_blank"><img title="appMobi" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/appmobi_logo_highres.jpg" alt="appMobi" width="120" height="29" /></a></p>
<p class="subheadline"><strong><em>Impact GameDev XDK is a one-stop-shop for both entry level and expert developers to create eye-popping Web-based mobile games </em></strong></p>
<p class="dateline"><strong>LANCASTER, Penn. </strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; September 22, 2011</p>
<div class="news-body">
<p><a target="_blank" title="appMobi" href="http://www.appmobi.com">appMobi</a><sup>®</sup> and <a target="_blank" href="http://www.impactjs.com">ImpactJS</a> today announced the immediate availability of the Impact GameDev XDK™.  Available as a free download from the Google Chrome Web Store http://www.appmobi.com/GetGameDev), the Impact GameDev XDK provides a visual toolkit for the rapid development and monetization of mobile HTML5 games.</p>
<p><span id="more-4159"></span></p>
<p>The new Impact GameDev XDK features HTML5 graphics acceleration based on appMobi’s DirectCanvas™ and DirectBox2D™ technologies which accelerate the HTML5 canvas element and physics emulation, speeding graphic rendering by up to an astounding 15 times normal. The speed enhancements achieved through the Impact GameDev XDK make HTML5 suitable for programming any type of mobile game.</p>
<p>Developers will use the Impact GameDev XDK to program a single code base and publish apps to a variety of platforms , including Native iOS, Native Android, Facebook (and Project Spartan), Google Chrome App, and mobile Web app.  The Impact GameDev XDK, itself built in HTML5, makes it easier than ever for developers of all skill levels – even entry level JavaScript developers – to create great mobile games, without any knowledge of HTML5.</p>
<p>Since its introduction at the E3 Game show in June, appMobi’s HTML5 game development technology has attracted hundreds of HTML5 game developers to its beta program, with games employing DirectCanvas already available in the Apple App Store.  “Private Joe,” a popular HTML5 shooter game with 150,000 users on desktop PC’s, turned to appMobi when its developer found HTML5 in standard mobile browsers to be too slow.</p>
<p>“We were already working with appMobi’s XDK to create an iOS version of Private Joe,” said Ben Chong, CEO of HotBazooka games (www.hotbazooka.com).  “When we switched to DirectCanvas, the gameplay became indistinguishable from other native iOS games on both the iPad and iPhone4.”</p>
<p>The DirectCanvas accelerated version of Private Joe is currently featured in the Apple App Store (<a target="_blank" title="Download Private Joe at the Apple App Store" href="http://itunes.com/apps/privatejoe">http://itunes.com/apps/privatejoe</a>)</p>
<p>ImpactJS is widely considered the leading HTML5 canvas-based JavaScript engine.  The company has won industry accolades from insiders and reviewers who have called the ImpactJS game engine the “first truly professional grade” game engine, designed by a company that “understands game development.” appMobi has partnered with ImpactJS to provide the Impact GameDev XDK as a way to jump start game developers who want to leap on the HTML5 trend with a set of preconfigured best-of-breed tools that are ready for rapid game development.  Games developed with the Impact GameDev XDK will have native graphics speed, in-app purchasing and multimedia push notifications.</p>
<p>“HTML5 mobile games can be every bit as good as those available from the Apple App Store – and they should make just as much money for their developers too,” said appMobi CTO, Sam Abadir.  “appMobi partnered with ImpactJS because, quite frankly, their game engine rocks.  The combination of appMobi’s XDK, mobile Web services and DirectCanvas technology, together with the ImpactJS game engine will give even novice developers all the tools they need to create compelling, superior mobile games.  Game developers will find this new toolkit to be a really compelling offering, especially if they are looking to HTML5 as a way to break free from the ‘taxation’ and fees of native app stores.”</p>
<p>The appMobi XDK is the leading mobile HTML5 development environment with over 25,000 mobile Web developers and over 45,000 mobile Web apps created.</p>
<p>This deal marks the first in which appMobi has partnered with another development vendor to bring a superior hybrid set of tools to a niche development market.  appMobi is working with other specialized vendors to deliver similar tools to make development of mobile and Web-based apps as simple and rewarding as possible for developers of all levels.</p>
<p>The appMobi GameDev XDK is available immediately as a free download in the Google Chrome Web Store (<a target="_blank" title="Download the appMobi GameDev XDK from the Google Chrome Web Store" href="http://www.appmobi.com/GetGameDev">http://www.appmobi.com/GetGameDev</a>).</p>
<p><strong>About appMobi</strong><br />
appMobi offers the world’s most popular HTML5 development tool stack, which is adopted by more than 1,000 new developers worldwide per day.  appMobi believes the open Web is a better marketplace for mobile apps than manufacturer-owned private “app stores.”  The company’s development tools and cloud-based services build on HTML5, CSS and JavaScript, creating a unified, open ecosystem that competes favorably with “walled gardens.”  appMobi’s tools allow mobile app developers to create one code base to deploy and service their apps on multiple platforms, including the open Web.  For more information visit <a target="_blank" title="appMobi" href="http://www.appmobi.com">http://www.appmobi.com</a>.</p>
<p>appMobi is a registered trademark of appMobi Inc. iOS and related marks, images and symbols are the exclusive properties and trademarks of Apple Computer Corp. All other trademarks and trade names are the property of their respective owners including: Android, Google, Chrome.</p>
<p align="center"># # #</p>
</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Melissa-Burns" class="vcard">
<div class="fn">Melissa Burns</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-208-850-5939</span></div>
<div>Email: <a class="email" href="mailto:appmobi@mobilitypr.com">appmobi@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.appmobi.com">http://www.appmobi.com</a></div>
<div class="note"><span class="type">appmobi Press Kit</span>: <a href="http://appmobi.mobilitypr.com">http://appmobi.mobilitypr.com</a></div>
</div>
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		<title>appMobi Optimizes HTML5 for Mobile Game Development</title>
		<link>http://www.mobilitywire.com/appmobi/2011/06/07/3890</link>
		<comments>http://www.mobilitywire.com/appmobi/2011/06/07/3890#comments</comments>
		<pubDate>Tue, 07 Jun 2011 08:22:48 +0000</pubDate>
		<dc:creator>appMobi</dc:creator>
				<category><![CDATA[Developer Tools]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[mobile application development]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[mobile game development]]></category>
		<category><![CDATA[mobile games]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=3890</guid>
		<description><![CDATA[appMobi acquires TapJS to add social networking and engagement capability; eliminates HTML5 speed concerns with new DirectCanvas&#8482; technology E3 Expo – LOS ANGELES, Calif. and LANCASTER, Penn. – MobilityWire® &#8211; June 7, 2011 appMobi® (www.appmobi.com) today unveiled several game creation enhancements to its HTML5 mobile app development platform. With today&#8217;s announcement, appMobi has addressed the [...]]]></description>
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<p class="subheadline"><a target="_blank" href="http://www.mobilitypr.com/clients/files/appmobi_logo_highres.jpg"><img src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/appmobi_logo_highres.jpg" width="120" height="29" alt="appMobi" title="appMobi" /></a></p>
<p class="subheadline"><strong><em>appMobi acquires TapJS to add social networking and engagement capability; eliminates HTML5 speed concerns with new DirectCanvas&trade; technology</em></strong></p>
<p class="dateline"><strong>E3 Expo – LOS ANGELES, Calif. and LANCASTER, Penn.  </strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; June 7, 2011</p>
<div class="news-body">
<p>appMobi<sup>®</sup> (<a href="http://www.appmobi.com/" target="_blank" title="appMobi">www.appmobi.com</a>) today unveiled several game creation enhancements to its HTML5 mobile app development platform.  With today&#8217;s announcement, appMobi has addressed the biggest question facing developers considering HTML5 for mobile game development – is HTML5 fast enough to create quality games?</p>
<p><span id="more-3890"></span></p>
<p>appMobi is introducing DirectCanvas&trade;, a new technology that accelerates the HTML5 canvas element, speeding graphic rendering by up to an <strong><em>astounding 500 percent</em></strong>, making HTML5 suitable for programming any type of mobile game.  Other appMobi enhancements include a JavaScript achievements engine, in-game payments functionality and multimedia-capable push messaging – all designed to make development of  boundless mobile games fast and easy through the use of HTML5. </p>
<div><center><object width="280" height="184"><param name="movie" value="http://www.youtube.com/v/zT_JLsx4NgE?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zT_JLsx4NgE?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="280" height="184"></embed></object><br />
<em>appMobi DirectCanvas&trade; accelerates HTML5 graphics by 500%</em></center></div>
<p>“Games are the most complex of all applications to conceive and build and game developers take full advantage of all available resources of the devices they program for: processor, memory and storage,” said Sam Abadir, chief technology officer of appMobi.  “Game development is not for the faint of heart; games must run quickly, include fluid movement and tightly synch the visual and sound elements.  If we can build a framework for easily developing cross platform mobile games, we can create a framework for developing any application.  And we’ve done it. Boom! There goes the neighborhood.” </p>
<p>Engagement is a key element in the success of mobile games, and appMobi recognized the need to offer engagement modules as part of its HTML5 game development feature set. In May, the company acquired all the assets and personnel of TapJS, a leading provider of social engagement services for HTML5 and JavaScript-based games.  The TapJS technology will augment appMobi’s existing HTML5 mobile development environment by adding proven engagement enhancements like leaderboards, badges, FaceBook/Twitter integration, and player challenges.  appMobi does not expect any changes for existing game developers using the TapJS services.  </p>
<p>“The appMobi mobile app platform now offers HTML5 game developers a compelling one-stop-shop to create, build, deploy, monetize, and update their game apps across iOS and Android devices” said appMobi CEO David Kennedy. “With the addition of social interfaces and virality-enhancing features from TapJS, the appMobi platform has everything a game developer could possibly want in order to profit from the smartphone market’s impending shift to HTML5.”</p>
<p>To prove both the ease at which games can be developed as well as the functionality of the appMobi XDK, the company challenged some local developers to create a mobile game which could be developed and then submitted to both the Apple app store and the Android Market within a 24 hour window.  When the mobile game “FUBAR – Kilroy was Here” made its debut in both the Apple App Store and Android Market, it marked the first commercial release of an app from the company’s “24 Hour HTML5 Game Challenge.” </p>
<p>“We’re not sure if less than 24 hours is a world record for mobile app development, but there’s no question that building an app from concept to completion in less than a day is extremely fast,” added Abadir.  “I’ve seen canned demonstrations that quickly produced very simple puzzle games, but never have any of us seen a third-person shooter game with rich multimedia and complex mazes produced in less than a day.”</p>
<p>Most commercial game apps take months and teams of programmers and graphic artists to complete. appMobi challenged a small group  of its employees  and a team from the animation firm Postage Inc. (<a target="_blank" title="Postage Inc." href="http://www.postagevfx.com/">www.postagevfx.com</a>) to create a high quality, commercially viable mobile game within 24 hours that runs perfectly on both Apple iOS and Google Android platforms.  The teams began from scratch at 5:00 PM on a Friday and spent the next 24 hours creating graphics and programming the game.  The game was completed before 5:00 PM on Saturday. </p>
<p>Details on the development of “FUBAR – Kilroy was Here” as well as a short video documenting the 24 hour challenge are available at the appMobi website (<a target="_blank" title="FUBAR - Kilroy was Here" href="http://www.appmobi.com/fubar">http://www.appmobi.com/fubar</a>).  The game can be downloaded for free at the Apple App Store and the Android Market.</p>
<p>Visit appMobi at E3 in booth 2958.  Visit <a target="_blank" title="Download the appMobi XDK" href="http://www.appmobi.com/">http://www.appmobi.com/</a> to get the appMobi XDK.</p>
<p><strong>About appMobi</strong><br />
appMobi® provides highly integrated cloud-based tools and services for supporting large-scale developer communities and creating and operating complete mobile application ecosystems.  By leveraging the commonly used Web programming languages of HTML, CSS and JavaScript, and the open Web, appMobi’s development tools allow app developers to “write once” and publish anywhere, either native app stores or via the Web.  appMobi’s turnkey, white label platform-as-a-service offering enables carriers, device manufacturers, and brands to create mobile app ecosystems under their own brand.  For more information visit <a href="http://www.appmobi.com/" target="_blank">www.appmobi.com</a>.</p>
<p align="center"># # #</p>
</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-John-Sidline" class="vcard">
<span class="fn">John Sidline</span></p>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-503-946-3311</span></div>
<div>Email: <a class="email" href="mailto:appmobi@mobilitypr.com">appmobi@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.appmobi.com">http://www.appmobi.com</a></div>
<div class="note"><span class="type">appmobi Press Kit</span>: <a href="http://appmobi.mobilitypr.com">http://appmobi.mobilitypr.com</a></div>
</div>
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<p><strong>Technorati Tags: </strong><a target="_blank" rel="tag" href="http://www.technorati.com/tag/appmobi">appmobi</a> | <a target="_blank" rel="tag" href="http://www.technorati.com/tag/app+store">app store</a> | <a target="_blank" rel="tag" href="http://www.technorati.com/tag/mobile+apps">mobile apps</a> | <a target="_blank" rel="tag" href="http://www.technorati.com/tag/application+development">application development</a> | <a target="_blank" rel="tag" href="http://www.technorati.com/tag/game+development">game development</a> | <a target="_blank" rel="tag" href="http://www.technorati.com/tag/mobile+game+development">mobile game development</a> | <a target="_blank" rel="tag" href="http://www.technorati.com/tag/HTML5">HTML5</a></p>
<p>Follow MobilityWire news releases on Twitter:<br />
<a href="http://twitter.com/mobilitywire" target="_blank">http://twitter.com/mobilitywire</a></p>
<p>Short URL for this press release online: <a href="http://mopr.us/kl">http://mopr.us/kl</a></p>
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		<title>Keynote Speakers Announced for Inaugural LA Mobile Entertainment Summit™</title>
		<link>http://www.mobilitywire.com/flycell/2010/11/11/3199</link>
		<comments>http://www.mobilitywire.com/flycell/2010/11/11/3199#comments</comments>
		<pubDate>Thu, 11 Nov 2010 11:57:32 +0000</pubDate>
		<dc:creator>Flycell</dc:creator>
				<category><![CDATA[mobile entertainment]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[mobile marketing]]></category>
		<category><![CDATA[flycell]]></category>
		<category><![CDATA[LA MES]]></category>
		<category><![CDATA[Mobile Entertainment Summit]]></category>
		<category><![CDATA[Unicomm]]></category>
		<category><![CDATA[Variety]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=3199</guid>
		<description><![CDATA[Peter Guber, John Kosner, David Hill, Tim Kring and Brian Seth Hurst Headline Event, Scheduled for December 7-8 in Universal City, CA LOS ANGELES, Calif. and New Milford, Conn.– MobilityWire® &#8211; November 11, 2010 Unicomm, a leading event management company and The Bob Dowling Group today announced the lineup of keynotes for the upcoming inaugural LA [...]]]></description>
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<p class="subheadline"><strong><em>Peter Guber, John Kosner, David Hill, Tim Kring and Brian Seth Hurst Headline Event, Scheduled for December 7-8 in Universal City, CA</em></strong></p>
<p class="dateline"><strong>LOS ANGELES, Calif.</strong> and New Milford, Conn.– <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; November 11, 2010</p>
<div class="news-body">
<p><a href="http://www.unicomm.org/" target="_blank">Unicomm</a>, a leading event management company and The Bob Dowling Group today announced the lineup of keynotes for the upcoming inaugural <strong>LA Mobile Entertainment Summit™</strong>, scheduled for <span style="text-decoration: underline;">Tuesday-Wednesday, December 7-8</span> at the Sheraton Universal Hotel in Universal City, CA.  Headlining the event will be:  Peter Guber, Chairman and CEO of Mandalay Entertainment; John Kosner, Senior Vice President &amp; General Manager of ESPN Digital Media; David Hill, Chairman &amp; CEO of Fox Sports Television Group; Tim Kring, Master Storyteller, Executive Producer &#8220;Heroes&#8221; and Tim Kring&#8217;s Conspiracy For Good), and Brian Seth Hurst, CEO of Opportunity Management Company.<br />
<span id="more-3199"></span><br />
Throughout two days of in-depth discussions, industry luminaries from studios, content providers, startups, brands, manufacturers, media outlets and technology companies will join leading market analysts to share best practices and provide a unique and thorough understanding of the exploding intersection of the mobile and entertainment worlds.</p>
<p>“With years of industry insight and experience to their credit, this prestigious group of Keynotes brings an unequaled strength to our discussion of the mobile and entertainment communities,” said conference co-chairman Bob Dowling.</p>
<p>“Our impressive lineup of keynotes and speakers establishes our footprint in the mobile space,” said John Golicz, President and CEO of Unicomm.  “Just as we’ve accomplished in the 3D sector with the 3D Entertainment Summit™ and the 3D Gaming Summit™, our goal is to be <em>the</em> thought-leader in the mobile entertainment landscape.”</p>
<p>Speaker Lineup Includes:</p>
<ul>
<li><strong>Steve Amato,</strong> Partner, Omelet LA</li>
<li><strong>David Apple,</strong> Chief Marketing Officer, Augme Technologies, Inc</li>
<li><strong>Pankaj Asundi,</strong> Vice President, Multimedia Strategy and Sales, Ericsson</li>
<li><strong>Joerg Bachmaier,</strong> SVP/GM Americas,      Endemol Worldwide Brand</li>
<li><strong>Mike Breslin,</strong> VP Marketing, Glu Mobile</li>
<li><strong>Sheila Buckley,</strong> Senior Vice President of Digital Sales, The Weather Channel</li>
<li><strong>Michael Cai</strong><strong>,</strong> VP Research, Interpret, LLC</li>
<li><strong>Cameron Clayton</strong>, Senior Vice President of Mobile      &amp; Digital Applications, The Weather Channel<strong> </strong></li>
<li><strong>Geoffrey Colo,</strong> Producer, New Media, House M.D.</li>
<li><strong>Rex Cook,</strong> Founder/Chief Creative Director, Avatarlabs</li>
<li><strong>Ronan De Renesse,</strong> Senior Analyst, Screen Digest</li>
<li><strong> Mark Donovan,</strong> Senior Vice President, Mobile, comScore, Inc.</li>
<li><strong>Allison Dollar</strong><strong>,</strong> Executive Director, Ita &amp; Mobile Excellence Awards</li>
<li><strong>Curt Doty,</strong> EVP, Trailer Park Advanced Content Group</li>
<li><strong>Charlie Echeverry,</strong> Senior Vice President, Sales, Univision Interactive Media</li>
<li><strong>Thomas Ellsworth,</strong> CEO, GOTV Networks</li>
<li><strong>Natalie Farsi,</strong> Head of Mobile, Warner Brothers</li>
<li><strong>John Gaudiosi</strong><strong>,</strong> Sr. Content Advisor, 3D Gaming Summit</li>
<li><strong>Robert Gelick</strong> , Senior Vice President &amp;      General Manager, CBS Mobile</li>
<li><strong>Jason Glaspey,</strong> VP of Product, Urban Airship</li>
<li><strong>Chris Hanada,</strong> Co-Founder, Retrofit Films</li>
<li><strong>Christoph Hoerenz,</strong> CMO, Fox Mobile Group</li>
<li><strong>John Heinsen</strong>, Co-Chair, New Media Committee, Producers Guild of America,</li>
<li><strong>Debra Kaufman,</strong> Senior Content Advisor, LA Mobile      Entertainment Summit; Founder &amp; Editor, Mobilized TV</li>
<li><strong>Tanner Kling,</strong> Co-Founder, Retrofit Films</li>
<li><strong>Jordan Kobert, </strong>Strategic Partnerships, Mobile, Google</li>
<li><strong>Ilja Laurs,</strong> CEO &amp; Founder, Getjar</li>
<li><strong>Amber J. Lawson</strong><strong>,</strong> Comedy Publisher, Bablegum</li>
<li><strong>Brandon Lucas,</strong> Vice President and General Manager, Bet Mobile</li>
<li><strong>Sol Masch</strong>, Director of Advertising, MTV</li>
<li><strong>Emery Morrison,</strong> Chief Content Officer, Deziak Entertainment, Salacious Streets TV</li>
<li><strong>Eric Rickson,</strong> Director Mobile Analytics, Webtrends</li>
<li><strong>Adrian Rubio,</strong> Senior Vice President, Corporate Development, Flycell</li>
<li><strong>Michael Scogin,</strong> Vice President, Wireless, MTV</li>
<li><strong>Gary Schwartz</strong><strong>,</strong> CEO, Impact Mobile &amp; Chair, MEF North America</li>
<li><strong>Lori Schwartz,</strong> Chief Technology Catalyst, McCann World Group</li>
<li><strong>Justin Siegel,</strong> CEO, Mocospace</li>
<li><strong>Matt Silk,</strong> Senior Vice President, Waterfall Mobile</li>
<li><strong>Gavin Throckmorton,</strong> MetroPCS</li>
<li><strong>Michele Tobin,</strong> VP of      Sales, Entertainment, Millennial Media</li>
<li><strong>Francisco Varela,</strong> Head of Wireless Partnerships, You Tube</li>
<li><strong>Henry Vogel,</strong> CEO, Apptera</li>
<li><strong>Chuck Vanasse,</strong> CEO, Prio</li>
<li><strong>Aime Williams,</strong>Executive Director, Global Girl Media.</li>
</ul>
<p>Official Sponsors of the LA Mobile Entertainment Summit™ include The Weather Channel, ESPN, Mocospace, GetJar, Millenial Media, Webtrends, Flycell, Apptera, Waterfall Mobile, Ericsson and AUGME Technologies, Urban Airship and [x] cube labs.   Industry and media partners include Consumer Electronics Association (CEA), Mobilized TV, Fierce Mobile Content, Fierce Wireless, Fierce Developer, Mashable, Mobile Monday LA, Interactive Television Alliance, Screen Digest, ReadWriteWeb, Interpret, LLC , UCLA, School of Management, Parks &amp; Associates, Gamerlive.tv and others.</p>
<p>Additional event supporters include The Mobile Excellence Awards, the most influential and coveted awards program in the industry, honoring the best of the best in mobile entertainment, technology, marketing and media.   The MEA take place on Monday, December 6<sup>th</sup>, 2010 at the Legendary Paramount Studios. More information on the Mobile Excellence Awards can be found at <a href="http://www.mobilexawards.com/">http://www.mobilexawards.com</a>”</p>
<p>For more information about speaking submissions, exhibiting, and sponsor opportunities, please visit: <a href="http://www.lamobilesummit.com">www.lamobilesummit.com</a> or contact Gloria Lombardo, Sales Director, Mobile Entertainment Group at 203-878-2577 (x105) or <a href="mailto:glombardo@unicomm.org">glombardo@unicomm.org</a>.</p>
<p><strong>Unicomm LLC</strong> is an independent business-to-business communications company specializing in originating and managing world class trade shows and conferences in underserved and nascent markets. Founded in 1998 in Milford, CT, Unicomm enjoys an impressive track record of dozens of successful show launches and hundreds of event productions. Unicomm’s properties include the <strong><em>3D Entertainment Summit™</em></strong> and the <strong><em>3D Gaming Summit™,</em></strong> both presented in association with <em>Variety</em>; the <strong><em>Los Angeles Times Travel &amp; Adventure Show</em></strong>; the <strong><em>Adventures in Travel Expo</em></strong> in New York, Chicago, Washington, D.C. and Seattle, and the <strong><em>Green Travel Summit</em></strong>. For more information:  <a title="blocked::http://www.3d-summit.com/" href="http://www.unicomm.org/">www.unicomm.org</a>.</p>
<p><strong>The Bob Dowling Group</strong> - For 17 years through 2007, Bob Dowling was editor-in-chief and publisher of <em>The Hollywood Reporter</em> and president of the VNU Business Media Film and Performing Arts Group.  During Dowling&#8217;s tenure, The Reporter launched numerous new products, including the <em>HollywoodReporter.com</em> Web site, e-mail edition, weekly edition, THR East, Literary Hollywood, Festival de Cannes dailies and the Oscar Screening Guide, as well as many annual events such as the Women in Entertainment Power 100 stand-alone issue and its related breakfast event, the Next Generation ranking of prominent young executives, the Film and TV Music Conference and the reorganized Key Art Awards.  Dowling recently started his own information and consulting firm, the Bob Dowling Group, to serve clients looking to navigate the converging worlds of entertainment and technology.</p>
<p><strong>Variety</strong> &#8211; <em>Variety</em> is the leading publication for business entertainment news, recognized and respected throughout the world of show business. The Variety Group – <em>Daily Variety</em>, <em>Daily</em> <em>Variety Gotham</em>, <em>Weekly Variety </em>and <em>Variety.com</em> – are all owned by Reed Business Information (RBI), the largest business publisher in the U.S.  RBI is a member of the Reed Elsevier Group plc (NYSE: RUK and ENL).</p>
<p><strong>The LA Mobile Entertainment Summit<sup>TM</sup> in association with <em>Variety</em> </strong>and in partnership with the Mobile Excellence Awards, the most influential and coveted awards program in the mobile industry, brings together the brightest minds in the mobile ecosystem for a two-day conference packed with in-depth, interactive discussions. More information can be found at <a title="blocked::http://www.3d-summit.com/" href="http://lamobilesummit.com/">www.lamobilesummit.com</a>.</p>
<p><strong>The 3D Entertainment Summit<sup>TM</sup></strong><strong> in association with <em>Variety</em></strong> is the definitive conference devoted to examining and analyzing the burgeoning confluence of 3D and entertainment. The event attracts over 800 attendees representing a “who’s who” in 3D from top brands and all aspects of the entertainment community, draws international media coverage and boasts industry-leading sponsors. For more information on the event, please visit: <a href="http://www.3d-summit.com/">www.3d-summit.com</a></p>
<p><strong>The 3D Gaming Summit<sup>TM</sup> in association with <em>Variety</em></strong>, the most recent addition to the entertainment industry series of events produced by The Bob Dowling Group and Unicomm, LLC, featured an all-star speaker roster of industry leaders this past April. Keynotes included producer Jon Landau (<em>Avatar</em>), director Paul W.S. Anderson (<em>Resident Evil</em>), and executives Phil Eisler (NVIDIA) and Josh Greer (RealD). For more information: <a href="http://www.3dgamingsummit.com/">www.3dgamingsummit.com</a></p>
<h4>PR &amp; Media Contact for Mobile Entertainment Summit</h4>
<div class="fn">Sarah Miller</div>
<div class="org">Axis Marketing &amp; PR</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-310-276-2220</span></div>
<div>Email: <a class="email" href="mailto:smiller@axismarketingpr.com">smiller@axismarketingpr.com</a></div>
<div class="fn">Thao Le</div>
<div class="org">Axis Marketing &amp; PR</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-310-276-2220</span></div>
<div>Email:<a class="email" href="mailto:thao@axismarketingpr.com">thao@axismarketingpr.com</a></div>
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		<title>Flycell Completes Most Successful Year in Company History</title>
		<link>http://www.mobilitywire.com/flycell/2010/04/07/2144</link>
		<comments>http://www.mobilitywire.com/flycell/2010/04/07/2144#comments</comments>
		<pubDate>Wed, 07 Apr 2010 08:07:14 +0000</pubDate>
		<dc:creator>Flycell</dc:creator>
				<category><![CDATA[B2C]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile content]]></category>
		<category><![CDATA[mobile entertainment]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[acotel]]></category>
		<category><![CDATA[flycell]]></category>
		<category><![CDATA[games]]></category>
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		<guid isPermaLink="false">http://www.mobilitywire.com/?p=2144</guid>
		<description><![CDATA[Fourth quarter financial results shows company nearly doubled annual revenue despite global economic downturn NEW YORK – MobilityWire® &#8211; April 7, 2010 Flycell, Inc. (www.flycell.com), a leading mobile and online entertainment content company, today announced quarterly and annual financial results citing 2009 as the most successful year in the company’s history, nearly doubling is annual [...]]]></description>
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<p class="subheadline"><strong><em>Fourth quarter financial results shows company nearly doubled annual revenue despite global economic downturn </em></strong></p>
<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/flycell_logo_hires_300dpi.jpg" target="_blank"><img title="Flycell" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/flycell_logo_hires_300dpi.jpg" alt="Flycell" width="120" height="32" /></a></p>
<p class="dateline"><strong>NEW YORK</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; April 7, 2010</p>
<div class="news-body">
<p>Flycell, Inc. (<a href="http://www.flycell.com">www.flycell.com</a>), a leading mobile and online entertainment content company, today announced quarterly and annual financial results citing 2009 as the most successful year in the company’s history, nearly doubling is annual revenue over 2008, and growing fourth quarter revenue by an impressive 153 percent over the same quarter in 2008.  Despite the economic downturn, Flycell consistently reported double-digit growth throughout 2009, including growth in each of its existing countries of operation.</p>
<p><span id="more-2144"></span></p>
<p>“Flycell continues to grow our business in multiple directions,” said Flycell CEO <a title="Alberto Montesi" href="http://www.mobilitypr.com/clients/alberto_montesi" target="_blank">Alberto Montesi</a>.  “Having learned from our experience in bringing popular entertainment services tailored for specific geographies, Flycell is now in a position to easily replicate our services in new markets, while still providing the digital content that is locally relevant.  Even as we add new markets we continue to grow the catalog of content and services Flycell provides. The ability to grow both markets and content is due in large part to the continued growth of our subscriber base in each market.  Looking out to 2010, we plan to bring more innovative entertainment services that our subscribers can use both on their mobile phones and online.”</p>
<p>Flycell’s parent company <a title="Acotel Group" href="http://www.acotel.com/" target="_blank">Acotel Group</a> (<a title="Acotel Group finacial information" href="http://www.google.com/finance?chdnp=1&amp;chdd=1&amp;chds=1&amp;chdv=1&amp;chvs=maximized&amp;chdeh=0&amp;chdet=1251438548265&amp;chddm=79365&amp;chls=IntervalBasedLine&amp;q=BIT:ACO&amp;ntsp=0" target="_blank">MIL: ACO</a>) reported Flycell took in over $43 million in revenue in Q4 2009 as compared to $17 million earned in Q4 2008.  Last quarter Flycell also reported $43 million in revenue, giving the company revenue of $146 million for the 2009 fiscal year.   By comparison, Flycell reported 75 million in revenue for the 2008 fiscal year.  Flycell finished 2009 with revenue in excess of 95 percent greater than 2008.</p>
<p>In its 2009 annual report, Flycell’s parent company Acotel, stated that “within the services segment (€127.5 million), the largest portion of revenues (€104.9 million) was generated by the B2C services provided by the US subsidiary, Flycell Inc.”</p>
<hr />
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td width="32%"></td>
<td width="17%" align="center"><strong>Q3</strong></td>
<td width="17%" align="center"><strong>Q4</strong></td>
<td width="17%" align="center"><strong>Fiscal Year</strong></td>
</tr>
<tr>
<td width="32%" height="24">2009 Flycell Revenue ($Millions)</td>
<td width="17%" height="24" align="center">$43</td>
<td width="17%" height="24" align="center">$43</td>
<td width="17%" height="24" align="center">$146</td>
</tr>
<tr>
<td width="32%">2008 Flycell Revenue ($Millions)</td>
<td width="17%" align="center">$23</td>
<td width="17%" align="center">$17</td>
<td width="17%" align="center">$75</td>
</tr>
<tr>
<td width="32%">Percentage increase 2009 over 2008</td>
<td width="17%" align="center">105%</td>
<td width="17%" align="center">87%</td>
<td width="17%" align="center">95%</td>
</tr>
</tbody>
</table>
<p><em>* Flycell’s Fiscal Year is the same as the calendar year.</em></p>
<hr />Flycell’s consistently strong quarterly growth throughout 2009 in the face of a global economic recession continues to prove the digital entertainment industry is a hot sector.</p>
<p>The 2009 financial results capped off an incredibly busy year for the company.  In 2009 Flycell opened new international markets including Mexico and Argentina, and launched new services including the popular games SMS Love and Bid Hunter.  The company also expanded its presence in Web-based entertainment by creating the online casual games portal Gamorama (<a title="Gamorama" href="http://www.gamorama.com/" target="_blank">www.gamorama.com</a>) which launched this past February.</p>
<p>Alberto Montesi was also recognized for his leadership, being named a finalist in the International Business Awards and Most Visionary Consumer Services Executive of 2009 by the Mobile Star Awards.</p>
<p><strong>About Flycell</strong><br />
Flycell, Inc. is a leading mobile and online media and entertainment destination. Flycell lets people from all walks of life personalize their phones with the mobile content that reflects their own unique tastes in entertainment, sports, games and more. The company partners with media companies and mobile network operators globally that utilize Flycell’s cutting edge multimedia applications and services. Headquartered in New York, N.Y. and launched in 2004, Flycell is a wholly-owned subsidiary of wireless services company <a title="Acotel Group" href="http://www.acotel.com/" target="_blank">Acotel Group</a> (<a title="Acotel Group finacial information" href="http://www.google.com/finance?chdnp=1&amp;chdd=1&amp;chds=1&amp;chdv=1&amp;chvs=maximized&amp;chdeh=0&amp;chdet=1251438548265&amp;chddm=79365&amp;chls=IntervalBasedLine&amp;q=BIT:ACO&amp;ntsp=0" target="_blank">MIL: ACO</a>).</p>
<p>For more information concerning Flycell visit: <a href="http://www.Flycell.com">http://www.flycell.com</a>.</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Holly-Woolard" class="vcard">
<div class="fn">Holly Woolard</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-503-343-4144</span></div>
<div>Email: <a class="email" href="mailto:flycell@mobilitypr.com">flycell@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.mobilitypr.com/blog">http://www.mobilitypr.com/blog</a></div>
<div class="note"><span class="type">Flycell Press Kit</span>: <a href="http://flycell.mobilitypr.com">http://flycell.mobilitypr.com</a></div>
</div>
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<p><strong>Technorati Tags: </strong><a rel="tag" href="http://www.technorati.com/tag/Acotel" target="_blank">Acotel</a> | <a rel="tag" href="http://www.technorati.com/tag/Flycell" target="_blank">Flycell</a> | <a rel="tag" href="http://www.technorati.com/tag/mobile+content" target="_blank">mobile content</a> | <a rel="tag" href="http://www.technorati.com/tag/mobile+entertainmen" target="_blank">mobile entertainment</a> | <a rel="tag" href="http://www.technorati.com/tag/ringtones" target="_blank">ringtones</a> | <a rel="tag" href="http://www.technorati.com/tag/argentina" target="_blank">argentina</a></p>
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		<title>Online Gamers Get Their Game On at Gamorama.com</title>
		<link>http://www.mobilitywire.com/flycell/2010/02/01/1760</link>
		<comments>http://www.mobilitywire.com/flycell/2010/02/01/1760#comments</comments>
		<pubDate>Mon, 01 Feb 2010 17:41:35 +0000</pubDate>
		<dc:creator>Flycell</dc:creator>
				<category><![CDATA[B2C]]></category>
		<category><![CDATA[mobile content]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[flycell]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gamorama]]></category>
		<category><![CDATA[mobile entertainment]]></category>
		<category><![CDATA[online gaming]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=1760</guid>
		<description><![CDATA[Flycell’s new casual gaming website brings online gamers the best in interactive fun right to their fingertips NEW YORK – MobilityWire® &#8211; February 1, 2010 Flycell, Inc. (www.Flycell.com), the popular mobile and online media and entertainment company, today announced Gamorama, a new casual games portal featuring the best in casual games for people of all [...]]]></description>
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<p class="subheadline"><strong><em>Flycell’s new casual gaming website brings online gamers the best in interactive fun right to their fingertips</em></strong></p>
<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/flycell_logo_hires_300dpi.jpg" target="_blank"><img title="Flycell" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/flycell_logo_hires_300dpi.jpg" alt="Flycell" width="120" height="32" /></a></p>
<p class="dateline"><strong>NEW YORK</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; February 1, 2010</p>
<div class="news-body">
<p>Flycell, Inc. (<a href="http://www.Flycell.com">www.Flycell.com</a>), the popular mobile and online media and entertainment company, today announced Gamorama, a new casual games portal featuring the best in casual games for people of all ages, all played online at <a target="_blank" title="Gamorama" href="http://www.gamorama.com/">www.Gamorama.com</a>. With something for every level of gamer, Gamorama is fun to play, easy to join, and features the highest quality casual games from the biggest producers in the industry.</p>
<p><span id="more-1760"></span></p>
<p><a target="_blank" title="Gamorama" href="http://www.gamorama.com/"><img src="http://www.mobilitywire.com/wp-content/uploads/2010/02/gamorama-logo4.png" alt="Gamorama" title="Gamorama" width="279" height="148" style="float:left; margin:0px 10px 0px 0px" /></a>Gamorama brings the biggest names in the online gaming industry together, including publishers like MumboJumbo, Alawar, Playrix, Hipsoft, Merscom and Gogii. Whether players have five minutes or five hours, are rookie gamers or consider themselves pros, they will find what entertains them the most at Gamorama.com. Adventure? Yeah, Gamorama’s got that. Casino? You bet. Arcade, sports, racing, puzzle, brain teasers, board games? Gamorama’s got them all and more.</p>
<p>With a diverse catalog big enough to satisfy the needs of the most voracious casual gamer, Gamorama is dedicated to quality over quantity. Gamers can count on finding only the highest caliber of online games that are simple to download and work like they are supposed to as part of their Gamorama subscription.</p>
<p>“At MumboJumbo we work hard to create games that are entertaining, addictive, and fun to play,” said Robert Einspruch, VP, Digital/Online Distribution at MumboJumbo. “Beyond the game itself, what keeps the gamers coming back for more is an elegant and simple to use interface for finding and playing our games. Flycell has achieved this simplicity right out of the gate with Gamorama.”</p>
<p>Leveraging Flycell’s proven online marketing expertise and experience, Gamorama comes to market with the best names in the industry already on board, and numerous additional deals in the pipeline.</p>
<p>&#8220;A sure fire cure for boredom anytime of the year, online games are a fun and entertaining way to pass time and relieve stress,” said Gamorama’s CEO Alberto Montesi. “We created Gamorama as a one stop shop for the highest quality online casual games available, where people could come to find games they already love to play, and find new favorites to keep them entertained.”</p>
<p><strong>Join Gamorama Today</strong></p>
<p>Joining Gamorama is simple. Online gamers visit <a href="http://www.Gamorama.com">www.Gamorama.com</a> to browse the selections from the vast Gamorama catalog. Players can sign up for a free trial to start playing immediately, or can select one of three subscription levels from one of several packages offered.</p>
<p>All Gamorama subscriptions are billed through a credit card. Gamorama games vary in size from 30 to 200 megabytes and are currently only compatible with PCs. Any games downloaded from Gamorama during a paid subscription are the players’ to keep forever. Games downloaded during the free trial period will expire after one hour.</p>
<p>For more information and to subscribe to the Gamorama service, please visit <a href="http://www.Gamorama.com">http://www.Gamorama.com</a> today.</p>
<p><strong>About Gamorama</strong><br />
Gamorama is the place for online gamers to get their game on! Gamorama is an online portal for casual games for people of all ages and all gaming abilities.  The subscription based Gamorama website features the highest quality online casual games from the biggest producers in the industry. For more information concerning Gamorama please visit <a href="http://www.Gamorama.com">http://www.Gamorama.com</a>.</p>
<p><strong>About Flycell</strong><br />
Flycell, Inc. is a leading mobile and online media and entertainment destination.  Flycell lets people from all walks of life personalize their phones with the mobile content that reflects their own unique tastes in entertainment, sports, games and more.  The company partners with media companies and mobile network operators globally that utilize Flycell’s cutting edge multimedia applications and services.  Headquartered in New York, N.Y. and launched in 2005, Flycell is a wholly-owned subsidiary of wireless services company <a target="_blank" href="http://www.acotel.com/" title="Acotel Group">Acotel Group</a> (<a target="_blank" href="http://www.google.com/finance?chdnp=1&#038;chdd=1&#038;chds=1&#038;chdv=1&#038;chvs=maximized&#038;chdeh=0&#038;chdet=1251438548265&#038;chddm=79365&#038;chls=IntervalBasedLine&#038;q=BIT:ACO&#038;ntsp=0" title="Acotel Group finacial information">MIL: ACO</a>). For more information concerning Flycell visit: <a href="http://www.Flycell.com">http://www.flycell.com</a>.</p>
</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Holly-Woolard" class="vcard">
<div class="fn">Holly Woolard</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-503-343-4144</span></div>
<div>Email: <a class="email" href="mailto:flycell@mobilitypr.com">flycell@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.mobilitypr.com/blog">http://www.mobilitypr.com/blog</a></div>
<div class="note"><span class="type">Flycell Press Kit</span>: <a href="http://flycell.mobilitypr.com">http://flycell.mobilitypr.com</a></div>
</div>
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<p><strong>Technorati Tags: </strong><a rel="tag" href="http://www.technorati.com/tag/Acotel" target="_blank">Acotel</a> | <a rel="tag" href="http://www.technorati.com/tag/Flycell" target="_blank">Flycell</a> | <a rel="tag" href="http://www.technorati.com/tag/gamorama" target="_blank">gamorama</a> | <a rel="tag" href="http://www.technorati.com/tag/games" target="_blank">games</a> | <a rel="tag" href="http://www.technorati.com/tag/gaming" target="_blank">gaming</a></a></p>
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