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	<title>MobilityWire®</title>
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	<link>http://www.mobilitywire.com</link>
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		<title>Live Gamer Partners with PaymentOne to Expand International Mobile Payment Options</title>
		<link>http://www.mobilitywire.com/paymentone/2012/01/31/4539</link>
		<comments>http://www.mobilitywire.com/paymentone/2012/01/31/4539#comments</comments>
		<pubDate>Tue, 31 Jan 2012 11:57:27 +0000</pubDate>
		<dc:creator>PaymentOne</dc:creator>
				<category><![CDATA[mobile entertainment]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[mobile payment]]></category>
		<category><![CDATA[wireless]]></category>
		<category><![CDATA[AnyPhone]]></category>
		<category><![CDATA[carrier billing]]></category>
		<category><![CDATA[digital commerce]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Live Gamer]]></category>
		<category><![CDATA[mobile payments]]></category>
		<category><![CDATA[PaymentOne]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4539</guid>
		<description><![CDATA[SAN JOSE, Calif. – MobilityWire® – January 31, 2012 PaymentOne (www.paymentone.com), a global leader in mobile payments, and Live Gamer (www.livegamer.com), the world’s first combined digital commerce and advertising platform for the interactive entertainment industry,  today announced that PaymentOne has been added to the Live Gamer platform to expand global mobile payment options. PaymentOne’s AnyPhone [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/paymentone_logo_highres.jpg" target="_blank"><img title="PaymentOne" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/paymentone_logo_highres.jpg" alt="PaymentOne" width="120" height="25" /></a></p>
<p class="subheadline"><strong>SAN JOSE, Calif.</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> – January 31, 2012</p>
<p>PaymentOne (<a href="http://www.paymentone.com/">www.paymentone.com</a>), a global leader in mobile payments, and Live Gamer (<a href="http://www.livegamer.com/">www.livegamer.com</a>), the world’s first combined digital commerce and advertising platform for the interactive entertainment industry,  today announced that PaymentOne has been added to the Live Gamer platform to expand global mobile payment options. PaymentOne’s AnyPhone platform offers end users the simplest means possible for making in-game purchases with their mobile phones.</p>
<p><span id="more-4539"></span></p>
<p>Through this partnership, PaymentOne becomes an integrated payment provider in Live Gamer’s platform, enabling AnyPhone as a mobile payment option for Live Gamer’s impressive list of customers. PaymentOne’s white label brand strategy is key to these customers as they are able to streamline the user experience and maintain brand consistency throughout the payment process.</p>
<p>“PaymentOne’s proven expertise and broad global solution made our decision to partner with the company to expand our worldwide mobile payment options an easy one,” said Andrew Schneider, president and co-founder of Live Gamer.  “We are excited to offer our game developer and publisher partners the opportunity to leverage PaymentOne’s broad coverage spanning more than 80 countries as a way to maximize their monetization opportunities, expand their customer reach and ultimately increase their revenue streams.”</p>
<p>With flexibility to simply charge one time transactions and/or recurring subscriptions to mobile, landline and broadband bills, PaymentOne’s AnyPhone provides the highest conversion rates, best payouts and fastest payment cycles in the industry &#8211; as fast as 7 days, and always features the merchant and operator brands, not its own.</p>
<p>AnyPhone allows consumers to make a safe and secure digital purchase by billing the transaction using their mobile, home or broadband phone number, with the charge appearing on the consumer’s carrier bill. Instead of losing failed or rejected transactions, AnyPhone’s patented technology allows the consumer to enter any number they own for billing purposes. The platform automatically identifies the type of number and best billing account, and then routes the payment process for a simple and frictionless consumer experience.</p>
<p>PaymentOne partners enjoy the broadest coverage spanning more than 80 countries and 4 billion consumers, merchant-centric branding, patented fraud mitigation and risk management capabilities, and the benefit of a profitable and financially secure partner with more than 12 years history in the alternative payments space.</p>
<p>PaymentOne has already processed in excess of $5 billion in direct to carrier billings with micro transactions typical of in-game purchases and game subscriptions for clients including Blizzard Entertainment, America Online, Gaia and WeeWorld.</p>
<p>Live Gamer customers can add their own merchant-branded mobile payments powered by PaymentOne to their games today by contacting Seana Cavanagh at <a href="mailto:info@paymentone.com">scavanagh@livegamer.com</a>.</p>
<p><strong>About PaymentOne</strong></p>
<p>PaymentOne Corporation is the global leader in mobile payments and carrier billing, making it easy and convenient for consumers to charge digital purchases from any connected device to their mobile, broadband or home phone bills.  Digital merchants, publishers and content providers have leveraged PaymentOne’s Carrier Network of 1200 telecom operators in 80 countries – reaching over 4 billion consumers – to generate more than $5 billion in new incremental revenue.  PaymentOne’s ability to deliver the highest monetization for its merchants and its first rate customer service have earned the company the lowest client churn rate in the business.  Profitable and privately held, PaymentOne is based in the Silicon Valley.  For more information visit  <a href="http://www.paymentone.com/" target="_blank">www.PaymentOne.com</a>.</p>
<p><strong>About Live Gamer</strong></p>
<p>Live Gamer is the world’s first combined digital commerce and advertising platform.  With an advanced micro transaction and virtual economy engine, global payment gateways, worldwide ad network and video incentive advertising platform, Live Gamer helps online entertainment companies maximize revenue from their content, and connects advertisers to a network of over 48 million users. Live Gamer’s technology has been adopted by leading publishers in gaming, entertainment and social including Facebook, Electronic Arts, EMI, Take 2, Sony Online, Namco Networks, REAL Networks and THQ.  Advertisers on the Live Gamer Media network include Blizzard, KFC, Best Buy and Sony Computer Entertainment.  For more information on Live Gamer and its Elements, Ad Elements, and gamerDNA media services, please visit <a href="http://www.livegamer.com/">www.livegamer.com</a>.</p>
<p align="center"># # #</p>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Melissa-Burns" class="vcard">
<div class="fn">Melissa Burns</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-208-850-5939</span></div>
<div>Email: <a class="email" href="mailto:paymentone@mobilitypr.com">paymentone@mobilitypr.com</a></div>
<div class="note"><span class="type">PaymentOne Press Kit</span>: <a href="http://paymentone.mobilitypr.com">http://paymentone.mobilitypr.com</a></div>
</div>
<p>&nbsp;</p>
<div id="hcard-Christine-Loredo" class="vcard">
<div class="fn">Christine Loredo</div>
<div class="org">PaymentOne</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-408-362-4127</span></div>
<div>Email: <a class="email" href="mailto:cloredo@paymentone.com">cloredo@paymentone.com</a></div>
<div>Website: <a class="url" href="http://www.paymentone.com">http://www.paymentone.com</a></div>
</div>
<p>Live Gamer Business Contact<br />
Seana Cavanagh<br />
Manager, Marketing and Product<br />
<a class="email" href="mailto:scavanagh@livegamer.com">scavanagh@livegamer.com</a><br />
646-867-7200</p>
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<p>Short URL for this press release online: <a href="http://mopr.co/w4BVXC">http://mopr.co/w4BVXC</a></p>
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		<title>jqMobi: At Last, jQuery Rewritten, Ground-Up, for iOS and Android</title>
		<link>http://www.mobilitywire.com/appmobi/2012/01/16/4516</link>
		<comments>http://www.mobilitywire.com/appmobi/2012/01/16/4516#comments</comments>
		<pubDate>Mon, 16 Jan 2012 14:00:28 +0000</pubDate>
		<dc:creator>appMobi</dc:creator>
				<category><![CDATA[android]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[Smartphone]]></category>
		<category><![CDATA[app development]]></category>
		<category><![CDATA[appmobi]]></category>
		<category><![CDATA[jQ.mobi]]></category>
		<category><![CDATA[jQuery]]></category>
		<category><![CDATA[mobile application]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Sencha]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4516</guid>
		<description><![CDATA[New community project is optimized for HTML5 mobile, provides stellar performance in a tiny footprint SAN FRANCISCO – MobilityWire® &#8211; January 16, 2012 jqMobi (www.jqmobi.com), a new open source mobile development framework makes its public debut today.  jqMobi is a mobile-optimized, HTML5 rewrite of the ubiquitous jQuery framework which is used on over 50% of [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/appmobi_logo_highres.jpg" target="_blank"><img title="appMobi" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/appmobi_logo_highres.jpg" alt="appMobi" width="120" height="29" /></a></p>
<p class="subheadline"><strong><em>New community project is optimized for HTML5 mobile, provides stellar performance in a tiny footprint</em></strong></p>
<p class="dateline"><strong>SAN FRANCISCO</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; January 16, 2012</p>
<div class="news-body">
<p>jqMobi (<a href="http://www.jqmobi.com/">www.jqmobi.com</a>), a new open source mobile development framework makes its public debut today.  jqMobi is a mobile-optimized, HTML5 rewrite of the ubiquitous jQuery framework which is used on over 50% of all desktop websites.  jqMobi provides stunning speed improvement (2.5X faster than desktop jQuery), size reduction (only 3K vs. 36K) and code efficiency, with a particular focus on delivering an identically high quality user experience to both iOS and Android devices. Mobile developers can join the community and download the code at <a href="http://www.jqmobi.com/">www.jqmobi.com</a>.</p>
<p><span id="more-4516"></span></p>
<p>JavaScript frameworks like jqMobi provide common user interface and programming functions, reducing development effort and time. jqMobi includes a query selector engine, a user interface (UI) library, and a collection of plugins. On mobile devices, existing JavaScript UI frameworks like jQuery Mobile, JQTouch and Sencha Touch are all hampered by their roots in desktop Web browsers and HTML 4. Under these legacy UI frameworks, the user experience on Android-based smartphones is particularly poor.  Android devices now represent nearly 50% of the world smartphone market.</p>
<p>&#8220;It&#8217;s great to finally see a lightweight JS library specifically tailored for smartphone performance and inspired by the popular APIs that made jQuery famous,” said Paul Bakaus, Zynga Germany CTO and creator of jQuery UI. “To me, this is the hopeful prediction of the future of jQuery 2.0, today.&#8221;</p>
<p>jqMobi was contributed to the open mobile Web community by the developers at appMobi.</p>
<p>“With jqMobi we’ve given the mobile development world an HTML5-ready jQuery,” said Sam Abadir, appMobi CTO and founder. “The truth is, the single biggest issue facing mobile HTML5 developers is the lack of good user interfaces. There is nothing more critical to the success of mobile HTML5 in general. Apple set the bar high with its Cocoa Touch mobile interface and until now, similar quality UX tools haven’t existed for Web-based mobile developers, and that is why we’ve put this project into play. We’ve started this project with high expectations, focused around delivering speed, size advantages, and cross platform uniformity, and we look forward to seeing where the open source development community takes it from here.”</p>
<p><strong><span style="text-decoration: underline;">Speed</span></strong></p>
<p>jqMobi outperforms jQuery by 3X on Android and 2.2X on iOs.  The JSPERF.COM test suite enables comparison of raw engine performance by testing the three most common functions: single query selector, create element and append element.</p>
<p style="text-align: center;"><a href="http://www.mobilitywire.com/wp-content/uploads/2012/01/jQMobi_JS-EngineSpeed_Small.jpg"><img class="size-medium wp-image-4517 aligncenter" title="jQMobi_JS-EngineSpeed_Small" src="http://www.mobilitywire.com/wp-content/uploads/2012/01/jQMobi_JS-EngineSpeed_Small-300x185.jpg" alt="jQ.mobi Engine Speed" width="300" height="185" /></a></p>
<p>Tests were performed on various Android and iOS versions revealing that jqMobi outperforms jQuery by 292% on Android and 223% on iOS. Improvement over Zepto was 5.5X on Android and 4X on iOs. Complete details of the tests and results can be viewed at <a href="file:///C:/Users/Stacy%20Sidline/AppData/Local/Microsoft/Windows/Temporary%20Internet%20Files/Content.Outlook/2CYXDQFW/www.jqmobi.com">www.jqmobi.com</a>.</p>
<p><strong><span style="text-decoration: underline;">Size</span></strong></p>
<p>The jqMobi engine weighs only 3741 bytes, just 1/10<sup>th</sup> of jQuery, and less than half of Zepto. Code size is important for user interactivity in mobile because heavier pages take longer to load and to initialize. The full jqMobi library with UI code is also tiny, at just 15K gZipped. By comparison, jQuery Mobile is 62K, and Sencha Touch weighs in at 99K.</p>
<p style="text-align: center;"><a href="http://www.mobilitywire.com/wp-content/uploads/2012/01/jQMobi_CodeSize_Small.jpg"><img class="size-medium wp-image-4518 aligncenter" title="jQMobi_CodeSize_Small" src="http://www.mobilitywire.com/wp-content/uploads/2012/01/jQMobi_CodeSize_Small-300x137.jpg" alt="jQ.mobi Code Size" width="300" height="137" /></a></p>
<p><strong><span style="text-decoration: underline;">Cross Platform Uniformity</span></strong></p>
<p>jqMobi was designed and tested specifically to provide identical experiences to users on both dominant smartphone platforms. Android has been a particular point of failure for desktop frameworks. A short video contrasting common UI functions on both platforms using each of the frameworks is available at <a href="file:///C:/Users/Stacy%20Sidline/AppData/Local/Microsoft/Windows/Temporary%20Internet%20Files/Content.Outlook/2CYXDQFW/www.jqmobi.com">www.jqmobi.com</a>.</p>
<p>jqMobi is offered free of charge as an open source asset under the MIT X11 license, starting with a short private beta testing period which begins today. appMobi encourages interested developers to stay up to date with jqMobi development by joining the email list at <a href="http://www.jqmobi.com">www.jqmobi.com</a>. The development of jqMobi and maintenance of the JQMOBI.COM site are sponsored by appMobi.</p>
<p><strong>About appMobi</strong><br />
A bold proponent of the open Web, appMobi’s development tools and cloud-based services build on HTML5, CSS and JavaScript, creating a unified, open ecosystem that competes favorably with “walled gardens” offered by Apple and Google.  In 2011, the company released several of its core technologies as open source, including its cross platform mobile device API, mobiUs Web browser, and directCanvas HTML5 game acceleration. In December, appMobi was named “Most Promising Tech Company for 2012” by ReadWriteWeb.  appMobi’s technology allows mobile app developers to support HTML5 and native app platforms with just one code base, and to deploy and service their apps on multiple platforms, including the open Web. For more information visit <a href="http://www.appmobi.com/">http://www.appmobi.com</a>.</p>
<p><em>appMobi is a registered trademark of appMobi Inc. iOS and related marks, images and symbols are the exclusive properties and trademarks of Apple Computer Corp.  All other trademarks and trade names are the property of their respective owners including: Amazon, Adobe, Flash, Android, Google, Chrome, Samsung, Motorola, HTC, Sencha.</em></p>
<p align="center"># # #</p>
</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Melissa-Burns" class="vcard">
<div class="fn">Melissa Burns</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-208-850-5939</span></div>
<div>Email: <a class="email" href="mailto:appmobi@mobilitypr.com">appmobi@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.appmobi.com">http://www.appmobi.com</a></div>
<div class="note"><span class="type">appmobi Press Kit</span>: <a href="http://appmobi.mobilitypr.com">http://appmobi.mobilitypr.com</a></div>
</div>
<p><a class="snap_noshots" href="http://technorati.com/contacts/http://www.mobilitypr.com/contacts/appmobi_contact.htm"><img title="Click to add appmobi PR contact info to Outlook" src="http://www.mobilitypr.com/contacts/hcard-icon.png" alt="hcard" width="29" height="19" /></a> <a class="snap_noshots" href="http://technorati.com/contacts/http://www.mobilitypr.com/contacts/appmobi_contact.htm">Click to add appmobi Mobile PR contact info to Outlook</a></p>
<p><strong>Technorati Tags: </strong><a href="http://www.technorati.com/tag/appmobi" rel="tag" target="_blank">appmobi</a> | <a href="http://www.technorati.com/tag/mobile+apps" rel="tag" target="_blank">mobile apps</a> | <a href="http://www.technorati.com/tag/application+development" rel="tag" target="_blank">application development</a> | <a href="http://www.technorati.com/tag/mobile+development" rel="tag" target="_blank">mobile development</a> | <a href="http://www.technorati.com/tag/HTML5" rel="tag" target="_blank">HTML5</a> | <a href="http://www.technorati.com/tag/jquery" rel="tag" target="_blank">jQuery</a></p>
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		<title>Infinite Convergence Strengthens Team in APME Region</title>
		<link>http://www.mobilitywire.com/infinite-convergence/2012/01/15/4524</link>
		<comments>http://www.mobilitywire.com/infinite-convergence/2012/01/15/4524#comments</comments>
		<pubDate>Sun, 15 Jan 2012 13:20:48 +0000</pubDate>
		<dc:creator>Infinite Convergence</dc:creator>
				<category><![CDATA[Messaging]]></category>
		<category><![CDATA[mms]]></category>
		<category><![CDATA[Network Infrastructure]]></category>
		<category><![CDATA[Networks]]></category>
		<category><![CDATA[SMS]]></category>
		<category><![CDATA[APME]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4524</guid>
		<description><![CDATA[ARLINGTON HEIGHTS, Ill. – MobilityWire® &#8211; January 16, 2012 Infinite Convergence (www.infinite-convergence.com), a wholly owned subsidiary of Infinite Computer Solutions (India) Limited (BSE: 533154, NSE: INFINITE) today announced the appointment of Chee Leng Loy as its regional vice president for Asia Pacific and Middle East (APME). Loy joins Infinite Convergence to direct all sales, business [...]]]></description>
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<p class="subheadline"><a href="http://www.infinite-convergence.com/" target="_blank"><img title="Infinite Convergence Solutions" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/logo.jpg" alt="Infinite Convergence Solutions" width="120" height="42" /></a></p>
<p class="dateline"><strong>ARLINGTON HEIGHTS, Ill.</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; January 16, 2012</p>
<div class="news-body"><P>Infinite Convergence (<a target="_blank" href="http://www.infinite-convergence.com/" title="Infinite Convergence Solutions">www.infinite-convergence.com</a>), a wholly owned subsidiary of Infinite Computer Solutions (India) Limited (<a target="_blank" title="Bombay Stock Exchange quote for Infinite Computer Solutions" href="http://www.bseindia.com/bseplus/StockReach/AdvanceStockReach.aspx?scripcode=533154">BSE: 533154</a>, <a target="_blank" title="National Stock Exchange of India quote for Infinite Computer Solutions" href="http://www.nseindia.com/live_market/dynaContent/live_watch/get_quote/GetQuote.jsp?symbol=INFINITE">NSE: INFINITE</a>) today announced the appointment of <a target="_blank" title="Chee Leng Loy - Infinite Convergence regional vice president for Asia Pacific and Middle East (APME)" href="http://www.infinite-convergence.com/node/161">Chee Leng Loy</a> as its regional vice president for Asia Pacific and Middle East (APME).  Loy joins Infinite Convergence to direct all sales, business development and channel partner engagements for both carrier and enterprise clients across the region.  Based in Singapore, Loy will also influence product portfolio direction to meet the needs of emerging markets.</p>
<p><span id="more-4524"></span></p>
<p>With its new leadership, technology pedigree and proven solutions, Infinite Convergence is well positioned to capitalize on the growth in mobile as subscribers grow from 4.6billion in 2009 to an estimated 6.3billion in 2014, and the mobile messaging market surges to $233 billion (US), growing at a compound annual growth rate of 9.1 percent.</p>
<p>“Loy’s technical expertise and proven sales track record of success makes him the perfect executive to grow Infinite Convergence’s presence in a region where mobile communication is engrained in every facet of daily life,” said Anurag Lal, chief executive officer of Infinite Convergence.  “Our industry leading messaging solutions’ superior performance across legacy and emerging wireless technologies (LTE/4G, IMS, 3G, 2G) allows carriers to provide the integrated communication solutions the market is increasingly demanding.”</p>
<p>APME is a key region for Infinite Convergence.  Because of the region’s size and diversity, and the need to develop telecom and enterprise channels, the company sought an expert to lead this important region.  Loy brings in more than 15 years of sales, business development and operating experience in both the telecommunications industry and enterprise mobility.  Loy joins Infinite Convergence from iPass Inc. (NASDAQ: IPAS), where he served as managing director of Asia and Japan.  Throughout his career – which also includes management positions at British Telecom Asia, KPN (Royal Dutch Telecom) Asia and The Strategis Group – Loy led regional teams in managing both direct and indirect channels in carrier and enterprise arenas.  He has had direct sales engagements with most Tier 1 wireless carriers in Asia Pacific.</p>
<p><strong>About Infinite Convergence</strong><br />
Infinite Convergence, a wholly owned subsidiary of Infinite Computer Solutions (India) Limited (BSE: 533154, NSE: INFINITE), was formed in 2010 from an alliance between Infinite Computer Solutions and Nokia Siemens Networks (formerly Motorola).  Infinite Convergence provides innovative messaging and wireless communication solutions to mobile operators and enterprises.  Currently supporting more than 100 million subscribers globally, Infinite Convergence provides a complete range of scalable SMS, MMS and RCS messaging infrastructure and solutions to Tier 1 and Tier 2 wireless operators.  The company’s cloud-based messaging centers add scalability to the rich product feature-set.  Headquartered outside Chicago, Infinite Convergence employs 200 people in the USA and India.  For more information visit <a target="_blank" href="http://www.infinite-convergence.com/" title="Infinite Convergence Solutions">www.infinite-convergence.com</a>.</p>
<p>Follow Infinite Convergence on Twitter at <a target="_blank" title="Follow Infinite Convergence on Twitter" href="http://twitter.com/nxtgenmsg">http://twitter.com/nxtgenmsg</a></p>
<p><strong><em>Disclaimer</em></strong><br />
<em>Certain statements in this release concerning our future growth prospects are forward-looking statements, which involve a number of risks, and uncertainties that could cause actual results to differ materially from those in such statements due to risks or uncertainties associated with our expectations with respect to, but not limited to, our ability to successfully implement our strategy and our growth and expansion plans, technological changes, our exposure to market risks, general economic and political conditions which may have an impact on our business activities or investments, changes in the laws and regulations, including with respect to tax incentives and export benefits, adverse changes in laws, increasing competition in and the conditions of the Indian and global IT services industry, the prices we are able to obtain for our services, wage levels for IT professionals, the loss of significant customers the monetary and interest policies, inflation, deflation, unanticipated turbulence in interest rates, foreign exchange rates, equity prices or other rates or prices, the performance of the financial markets globally, changes in domestic and foreign laws, regulations and taxes and changes in competition in the information technology/telecommunication industries. The Company does not undertake to update any forward-looking statement that may be made from time to time by or on behalf of the Company.</em></p>
<p><P align="center"># # #</p>
</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-John-Sidline" class="vcard">
<div class="fn">John Sidline</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-503-946-3311</span></div>
<div>Email: <a class="email" href="mailto:ics@mobilitypr.com">ics@mobilitypr.com</a></div>
<div>Press Kit: <a class="url" href="http://infinite.mobilitypr.com/">http://infinite.mobilitypr.com</a></div>
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		<title>Mobeam Partners with Procter &amp; Gamble to Reinvent the Coupon</title>
		<link>http://www.mobilitywire.com/mobeam/2011/12/19/4495</link>
		<comments>http://www.mobilitywire.com/mobeam/2011/12/19/4495#comments</comments>
		<pubDate>Mon, 19 Dec 2011 12:00:25 +0000</pubDate>
		<dc:creator>mobeam</dc:creator>
				<category><![CDATA[handset technology]]></category>
		<category><![CDATA[Mobile Coupons]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[barcode]]></category>
		<category><![CDATA[mobeam]]></category>
		<category><![CDATA[mobile coupon]]></category>
		<category><![CDATA[P&G]]></category>
		<category><![CDATA[procter & gamble]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4495</guid>
		<description><![CDATA[New mobile technology aims to increase shoppers’ power by putting scannable coupons in their phones, saving time, effort and cost SAN FRANCISCO – MobilityWire® – December 19, 2011 In its continuous effort to improve life for consumers, the Procter &#38; Gamble Company (P&#38;G) (NYSE: PG) is partnering with mobeam inc. to bring the first-ever fully [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/mobeam_logo_highres.jpg" target="_blank"><img title="mobeam" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/mobeam_logo_highres.jpg" alt="mobeam" width="120" height="21" /></a></p>
<p class="subheadline"><strong><em>New mobile technology aims to increase shoppers’ power by putting scannable coupons in their phones, saving time, effort and cost</em></strong></p>
<p class="dateline"><strong>SAN FRANCISCO – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> – December 19, 2011</strong></p>
<div class="news-body">
<p>In its continuous effort to improve life for consumers, the <a href="http://www.pg.com/" title="Procter &#038; Gamble" target="_blank">Procter &amp; Gamble</a> Company (P&amp;G) (<a href="http://www.google.com/finance?q=pg" title="NYSE: PG" target="_blank">NYSE: PG</a>) is partnering with <a href="http://www.mobeam.com/" title="Mobeam Inc." target="_blank">mobeam</a> inc. to bring the first-ever fully mobile couponing system to market. The innovation, created by mobeam of California, makes electronic coupons presented on a phone or other mobile device scannable, so shoppers need only their phones/handhelds, not a stack of coupons, at check out.</p>
<p><span id="more-4495"></span></p>
<p>Today, couponing represents a growing $3.7 billion segment of the consumer packaged goods (CPG) market in North America, with more than 300 billion coupons distributed every year and redemption on the increase as consumers strive for greater value and savings. And while smartphones are supporting users and simplifying life in a host of new ways, until now, phone couponing has not been an option because barcodes displayed on mobile phone screens are invisible to commonly used in-store laser scanners.</p>
<p>Mobeam technology converts – or <em>mobeams</em> – the barcode data into a beam of light that can be read by barcode scanners already found at store checkout counters. No additional point of sale (POS) equipment is needed.</p>
<p>“As impossible as it seems, even to technologists in the mobile industry, a vividly displayed barcode cannot be read by the typical barcode scanner,” said <a href="http://www.yankeegroup.com/nholland" title="Nick Holland, senior analyst at the Yankee Group" target="_blank">Nick Holland</a>, senior analyst with Yankee Group. “The inability for a red laser scanner to read information displayed on a smartphone is not a small problem. This limiting factor is stalling important innovation as the retail industry is stuck waiting for next generation mobile technology to go mainstream. The mobeam beaming solution eloquently fixes this problem, enabling current generation mobile devices to interface with legacy red laser barcode scanners.”</p>
<p>P&amp;G, one of the world’s leading coupon distributors, developed a partnership with mobeam through P&amp;G’s open innovation Connect+Develop program, designed to bring leading innovation into P&amp;G and share P&amp;G innovation with others.</p>
<p>The P&amp;G and mobeam partnership is aimed at exploring and testing a new, highly efficient method for consumers to redeem – and retailers to accept – coupons at the point of sale.</p>
<p>“Our vision with P&amp;G is for the mobeam technology to be used and leveraged broadly by many leading CPG companies, with P&amp;G and other key consumer goods partners as first adopters,” said mobeam CEO <a href="http://www.mobeam.com/about-mobeam/management/" title="Chris Sellers, CEO of mobeam" target="_blank">Christopher Sellers</a>.</p>
<p>The next step in the partnership is to work with the mobile communications industry to add the mobeam application into handheld phones and then to test the application and process with shoppers and selected retailers.</p>
<p>“We are excited about the potential for this new technology and our partnership with mobeam to make shopping simpler and faster for consumers. Couponing is a great way for shoppers to try new products or save on the trusted brands their families have come to love. If that can be easier, faster and less costly for shoppers and retailers, we want to help bring it to life,” said <a href="http://futureworks.pg.com/jeff-weedman.asp" title="Jeff Weedman, P&#038;G vice president of global business development" target="_blank">Jeff Weedman</a>, vice president of P&amp;G Global Business Development.</p>
<p>Mobeam is working with handset manufacturers to engineer its light based communications (LBC) technology into new lines of handsets. P&amp;G, mobeam and other partners expect to test the technology in market in 2012.</p>
<p>A mobeam-enabled couponing service would provide significant benefit to key stakeholders:</p>
<blockquote><p><strong><span style="text-decoration: underline;">CONSUMERS:</span></strong></p>
<p>Consumers would be able to collect and manage coupons received electronically and redeem them from their phones at the point of sale. Up to now, coupons received electronically either had to be printed to be redeemed, downloaded to a loyalty card or a checkout clerk would have to manually key in a coupon code. Not only will a shopper using the mobeam technology benefit, so will all the shoppers standing behind her in line.</p></blockquote>
<blockquote><p><strong><span style="text-decoration: underline;">RETAILERS:</span></strong></p>
<p>The service aims to enable North American retailers to accelerate adoption of mobile coupons without hardware changes at POS. Because coupons will be submitted digitally, mobile coupons would increase efficiency and reduce costs.</p></blockquote>
<blockquote><p><strong><span style="text-decoration: underline;">CPG COMPANIES:</span></strong></p>
<p>Digital coupons provide substantially deeper analytic capabilities, allowing better measurement of campaign effectiveness, as well as efficiencies in distribution, purchase validation and processing.</p></blockquote>
<p><strong> About mobeam</strong><br />
Mobeam, inc. is transforming mobile commerce with its unique and patented light based communications technology. Overcoming the technical barrier preventing mobile phones from interacting with laser scanners at checkout, mobeam’s technology provides universal access at point of sale (POS), enabling the transmission of coupons, gift cards, tickets and other barcode data at retailers worldwide. Mobeam’s technology powers new capabilities for existing mobile phone designs, and requires no changes to retailer POS infrastructure. Mobeam is headquartered in San Francisco, California. For more information visit <a title="Mobeam light based communications" href="http://www.mobeam.com/" target="_blank">www.mobeam.com</a>.</p>
<p align="center"># # #</p>
</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-John-Sidline" class="vcard">
<div class="fn">John Sidline</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-503-989-5474 </span></div>
<div>Email: <a class="email" href="mailto:mobeam@mobilitypr.com">mobeam@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.mobeam.com">http://www.mobeam.com</a></div>
<div class="note"><span class="type">Mobeam Press Kit</span>: <a href="http://mobeam.mobilitypr.com">http://mobeam.mobilitypr.com</a></div>
</div>
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		<title>appMobi’s directCanvas Powers 10X HTML5 Game Acceleration, Multichannel Sound</title>
		<link>http://www.mobilitywire.com/appmobi/2011/12/19/4490</link>
		<comments>http://www.mobilitywire.com/appmobi/2011/12/19/4490#comments</comments>
		<pubDate>Mon, 19 Dec 2011 10:00:26 +0000</pubDate>
		<dc:creator>appMobi</dc:creator>
				<category><![CDATA[Developer Tools]]></category>
		<category><![CDATA[handset technology]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[app development]]></category>
		<category><![CDATA[appmobi]]></category>
		<category><![CDATA[directBox2D]]></category>
		<category><![CDATA[directCanvas]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mobile app]]></category>
		<category><![CDATA[mobile development]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[multiSound]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4490</guid>
		<description><![CDATA[SDK released for iOS HTML5 game acceleration, coming soon for Android SAN FRANCISCO – MobilityWire® &#8211; December 19, 2011 HTML5 development powerhouse and open Web proponent, appMobi (www.appmobi.com), today released a software development kit (SDK) and detailed performance specs of its directCanvas technology. The directCanvas technology includes rendering acceleration, multiSound multichannel sound playback and directBox2D [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/appmobi_logo_highres.jpg" target="_blank"><img title="appMobi" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/appmobi_logo_highres.jpg" alt="appMobi" width="120" height="29" /></a></p>
<p class="subheadline"><strong><em>SDK released for iOS HTML5 game acceleration, coming soon for Android</em></strong></p>
<p class="dateline"><strong>SAN FRANCISCO</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; December 19, 2011</p>
<div class="news-body">
<p>HTML5 development powerhouse and open Web proponent, appMobi (<a href="http://www.appmobi.com" target="_blank">www.appmobi.com</a>), today released a software development kit (SDK) and detailed performance specs of its directCanvas technology. The directCanvas technology includes rendering acceleration, multiSound multichannel sound playback and directBox2D physics acceleration. appMobi created these technologies to eliminate performance and capability barriers that have hampered the growth of HTML5 and the open Web as the ultimate platform for mobile games.</p>
<p><span id="more-4490"></span></p>
<p>The iOS version of directCanvas was released as open source in November, and today’s SDK release supports the use of directCanvas for HTML5 game development. In the first quarter of 2012, appMobi will release directCanvas for Android, which will speed HTML5 games on a multitude of popular new Android devices like Amazon&#8217;s Kindle Fire, Barnes &amp; Noble&#8217;s Nook Tablet, Samsung Galaxy, Motorola Droid Razr and the HTC EVO 3D.</p>
<p>“We’ve switched all of our iOS games over to use appMobi’s technologies,” said Henrik Dalsgaard, CEO of TweenSoft, a leading HTML5 game developer. “directCanvas really does allow HTML5 games to perform like native games, even on older devices. The other advantage to us is that with HTML5 and appMobi, we can use the same code and build for iOS, Android and for the open mobile Web.”</p>
<p><strong>directCanvas Delivers 10x Speed Improvement in Frame Rate for HTML5 Games</strong></p>
<p>An accepted &#8220;rule of thumb&#8221; in the gaming industry is that animated games must refresh the screen at least 25 times (frames) per second to create the illusion of smooth motion. To accurately characterize directCanvas acceleration on iOS-based devices, appMobi ran a comprehensive battery of tests on a variety of devices and OS versions. The test results dramatically exceeded the company’s previous claims of a 5X speed improvement.</p>
<ul>
<li>Using iOS Version 5, directCanvas provided an average 1800% acceleration on an iPhone 3GS.</li>
<li>On the iPhone 4, 1124% improvement was noted.</li>
<li>The dual core iPad 2 and iPhone 4S experienced slightly less acceleration, 728% and 1032%, respectively.</li>
<li>DirectCanvas &#8211; enhanced graphic rendering for 2D games</li>
<li>On older iOS versions, directCanvas provided up to 2000% frame rate acceleration.</li>
</ul>
<p>Importantly, without directCanvas, none of Apple’s devices were able to deliver 25 frames per second using the unaccelerated Safari WebKit browser.</p>
<p>With appMobi’s directCanvas acceleration, iPhone 4S and iPad2 delivered 35-40 frames per second, while displaying up to 70 animated entities. directCanvas allowed the older iPhone 3GS and iPhone 4 to deliver over 25 frames per second while animating 50 entities. Full details of the tests and results are available at <a href="http://www.appmobi.com/directCanvasTest" target="_blank">http://www.appmobi.com/directCanvasTest</a>.</p>
<p><strong>multiSound Provides Low Latency, Multichannel Sound for HTML5 Games</strong></p>
<p>The HTML5 specification was not created as a game delivery platform, and it has a key limitation that has vexed mobile game developers – it can only play one sound at a time. appMobi’s multiSound API gives HTML5 game developers the ability to play as many simultaneous sounds as they wish, limited only by available memory. Designed for ultra-low latency, multiSound caches sound data in memory for instant, lag-free playback.</p>
<p><strong>directBox2D Dramatically Accelerates Physics Calculations</strong></p>
<p>Physics-based games perform many calculations to simulate gravity, inertia and perform collision detection. HTML5 games use JavaScript physics engines such as Box2D to perform these calculations. Because JavaScript is an interpreted language (rather than a compiled language), the extra interpretive processing slows frame rate and reduces the number of possible entities in a game. directBox2D accelerates these calculations 20X by using a high performance compiled physics engine in place of the interpreted one.</p>
<p>These three technologies work together to allow HTML5-based games to deliver the same immersive game experience that users expect from native apps: smooth physics animations, high frame rates and multichannel sound. To download the directCanvas iOS SDK or to get more information on high performance HTML5 game development, please visit <a href="http://www.appmobi.com/gamedev" target="_blank">http://www.appmobi.com/gamedev</a>.</p>
<p><strong>About appMobi</strong></p>
<p>A bold proponent of the open Web, appMobi’s development tools and cloud-based services build on HTML5, CSS and JavaScript, creating a unified, open ecosystem that competes favorably with “walled gardens” offered by Apple and Google. In December, appMobi was named “Most Promising Tech Company for 2012” by ReadWriteWeb. appMobi’s technology allows mobile app developers to support HTML5 and native app platforms with just one code base, and to deploy and service their apps on multiple platforms, including the open Web. For more information visit <a href="http://www.appmobi.com/">http://www.appmobi.com</a>.</p>
<p><strong>Editors: High resolution graphics and charts comparing directCanvas acceleration vs. native Safari are available at <a href="http://www.appmobi.mobilitypr.com" target="_blank">www.appmobi.mobilitypr.com</a></strong></p>
<p><em>appMobi is a registered trademark of appMobi Inc. iOS and related marks, images and symbols are the exclusive properties and trademarks of Apple Computer Corp. All other trademarks and trade names are the property of their respective owners including: Amazon, Adobe, Flash, Android, Google, Chrome, Samsung, Motorola, HTC, TweenSoft.</em></p>
<p align="center"># # #</p>
</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Melissa-Burns" class="vcard">
<div class="fn">Melissa Burns</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-208-850-5939</span></div>
<div>Email: <a class="email" href="mailto:appmobi@mobilitypr.com">appmobi@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.appmobi.com">http://www.appmobi.com</a></div>
<div class="note"><span class="type">appmobi Press Kit</span>: <a href="http://appmobi.mobilitypr.com">http://appmobi.mobilitypr.com</a></div>
</div>
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<p><strong>Technorati Tags: </strong><a href="http://www.technorati.com/tag/appmobi" rel="tag" target="_blank">appmobi</a> | <a href="http://www.technorati.com/tag/mobile+apps" rel="tag" target="_blank">mobile apps</a> | <a href="http://www.technorati.com/tag/application+development" rel="tag" target="_blank">application development</a> | <a href="http://www.technorati.com/tag/mobile+development" rel="tag" target="_blank">mobile development</a> | <a href="http://www.technorati.com/tag/HTML5" rel="tag" target="_blank">HTML5</a></p>
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		<title>SportsPicker Goes Mobile With iPhone Version</title>
		<link>http://www.mobilitywire.com/ohk-labs/2011/12/15/4482</link>
		<comments>http://www.mobilitywire.com/ohk-labs/2011/12/15/4482#comments</comments>
		<pubDate>Thu, 15 Dec 2011 12:07:56 +0000</pubDate>
		<dc:creator>OHK Labs</dc:creator>
				<category><![CDATA[B2C]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile gaming]]></category>
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		<category><![CDATA[facebook]]></category>
		<category><![CDATA[mlb]]></category>
		<category><![CDATA[mls]]></category>
		<category><![CDATA[nba]]></category>
		<category><![CDATA[nfl]]></category>
		<category><![CDATA[sportspicker]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4482</guid>
		<description><![CDATA[Friendly bragging-rights game expands to smartphones, allowing players to make picks and check standings from anywhere. BOCA RATON, Fla. – MobilityWire® &#8211; December 15, 2011 OHK Labs announces the release of SportsPicker Mobile today, an iPhone app that adds the full functionality of the Facebook version to users of Apple’s iPhone. Players can now make [...]]]></description>
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<p><a href="http://www.facebook.com/sportspicker"><img src="http://www.mobilitywire.com/wp-content/uploads/2011/10/sportspicker-300x130.jpg" alt="SportsPicker" title="SportsPicker" width="300" height="130" class="alignnone size-medium wp-image-4271" /></a></p>
<p><strong><em>Friendly bragging-rights game expands to smartphones, allowing players to make picks and check standings from anywhere.</em></strong></p>
<p><strong>BOCA RATON, Fla. – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; </strong>December 15, 2011</p>
<p>OHK Labs announces the release of SportsPicker Mobile today, an iPhone app that adds the full functionality of the Facebook version to users of Apple’s iPhone. Players can now make picks from virtually anywhere, making gameplay more convenient and increasing the level of competition.</p>
<p><span id="more-4482"></span></p>
<p>A significantly different concept from fantasy sports and online sports betting, SportsPicker takes the best of both—including social competition and odds-based selections—to create an entirely new and exciting way to enjoy sports. Users simply make their picks for each game, then check their standings against their Facebook friends who are also playing. Points are rewarded on a seven-point scale, with the underdog valued at up to six points and the favorite as low as one point. This enables a weighted odds system which rewards underdog picks. Additionally, SportsPicker is free (ad-supported), so there is no barrier to entry for players and their friends.</p>
<p>SportsPicker Mobile boasts a simple one-tap interface for making picks. All upcoming games for an individual sport are listed on one screen, making it easy to quickly scroll through and make picks.</p>
<p>“SportsPicker has been a great success for us,” said Oren Kantor, OHK Labs CEO. “The mobile app really expands the playability of SportPicker, and we hope it allows more people to play competitively.”</p>
<p>SportsPicker and SportsPicker Mobile can be found at <a target="_blank" href="http://www.sportspickerapp.com/mobile">http://www.sportspickerapp.com/mobile</a>. There is no charge to play, and anyone with a Facebook account can get started immediately.</p>
<p>Key features of SportsPicker include:</p>
<ul>
<li>Innovative points-based system rewards players for picking underdogs over favorites</li>
<li>Support for nearly all popular professional and collegiate sports, including NFL, MLB, NBA, NHL, MLS, NCAA Football and NCAA Basketball</li>
<li>Built on the Facebook platform, SportsPicker keeps track of a player&#8217;s point totals and automatically builds a leader board to compare friends&#8217; point totals</li>
<li>A simple one-click method for choosing a winner of each individual game. Players can select picks for every available game in a matter of seconds</li>
<li>Free, ad-based revenue model means that users can play at no charge, increasing the size of a player&#8217;s competition pool</li>
<li>SportsPicker&#8217;s safe, non-wagering system, provides a risk-free method of picking the winners of sporting events</li>
<li>SportsPicker allows people to pick teams to win, an important distinction from traditional fantasy games, which center around individual players</li>
<li>Push notifications remind the player when games are about to start, making it easier to remember to make picks</li>
</ul>
<p>“I’m not always in front of my computer, especially on game days,” adds Kantor.  “SportsPicker Mobile will vastly increase my accuracy, making it easier to crush my friends.”</p>
<p>For more information about SportsPicker visit <a target="_blank" href="http://www.sportspickerapp.com">http://www.sportspickerapp.com</a> and download the press kit from <a target="_blank" href="http://www.sportspickerapp.com/SportsPicker_Press_Kit.zip">http://www.sportspickerapp.com/SportsPicker_Press_Kit.zip</a></p>
<p><strong>About OHK Labs</strong><br />
OHK Labs is a Florida-based developer of mobile gaming applications, founded by Oren Kantor in 2011. SportsPicker, its first game, is available on the Facebook and iPhone platforms, with Android support coming soon.</p>
<p align="center"># # #</p>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Ian-Schray" class="vcard">
<div class="fn">Ian Schray</div>
<div class="org">specularmedia</div>
<div class="tel"><span class="type">Mobile</span>: <span class="value">+1-503-317-5641</span></div>
<div>Email: <a class="email" href="mailto:pr@sportspickerapp.com">pr@sportspickerapp.com</a></div>
<div><span class="type">SportsPocker on Facebook</span>: <a href="http://www.facebook.com/sportspicker">http://www.facebook.com/sportspicker</a></div>
<div>SportsPicker on Twitter: <a href="http://twitter.com/sportspickerapp">@sportspickerapp</a></div>
</div>
<p>Follow MobilityWire news releases on <a href="http://twitter.com/mobilitywire" target="_blank">Twitter</a>: <a href="http://twitter.com/mobilitywire" target="_blank">http://twitter.com/mobilitywire</a></p>
<p>Short URL for this press release online: <a href="http://mopr.co/vhjqfo">http://mopr.co/vhjqfo</a></p>
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		<title>TrustSphere Expands its Presence in Australia and New Zealand With Addition of Mark Padginton as Director of Sales</title>
		<link>http://www.mobilitywire.com/trustsphere/2011/12/14/4472</link>
		<comments>http://www.mobilitywire.com/trustsphere/2011/12/14/4472#comments</comments>
		<pubDate>Wed, 14 Dec 2011 19:25:36 +0000</pubDate>
		<dc:creator>TrustSphere</dc:creator>
				<category><![CDATA[B2B]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4472</guid>
		<description><![CDATA[SYDNEY – MobilityWire® &#8211; December 14, 2011 TrustSphere, a pioneer of next-generation solutions for ensuring the security, integrity and reliability of the messaging systems that organisations rely upon, has expanded its staff with the appointment of Sydney-based Mark Padginton as its Sales Director for Australia and New Zealand. Padginton’s responsibilities will include selling TrustSphere’s next-generation [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/trustspherelogo.png" target="_blank"><img title="TrustSphere" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/trustspherelogo.png" alt="TrustSphere" width="120" height="90" /></a></p>
<p class="dateline"><strong>SYDNEY</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; December 14, 2011</p>
<div class="news-body"><P><a href="http://www.trustsphere.com/" title="TrustSphere" target="_blank">TrustSphere</a>, a pioneer of next-generation solutions for ensuring the security, integrity and reliability of the messaging systems that organisations rely upon, has expanded its staff with the appointment of Sydney-based Mark Padginton as its Sales Director for Australia and New Zealand.</p>
<p><span id="more-4472"></span></p>
<p>Padginton’s responsibilities will include selling TrustSphere’s next-generation solutions throughout the region, establishing relationships with value added resellers (VAR) and partnering with companies with complementary products or technologies.</p>
<p>“Businesses, non-profit organizations and government departments throughout Australia and New Zealand face a variety of email-borne threats, from spear phishers targeting key individuals to steal sensitive data or introduce crimeware, to distributed denial of service attacks to emerging threats that effectively shut down executives’ email,” said Padginton.  “I’ve been monitoring the rise of these threats for some time and have joined TrustSphere because it is the right company with the right solution at the right time to combat these threats that comprise the messaging systems which are so vital for organisations to conduct their business.”</p>
<p>Padginton comes to TrustSphere with nearly 20 years’ experience in sales and business development in the IT industry, with a particular emphasis on secure messaging solutions.  Before joining TrustSphere he was with Redman Solutions, where he held senior roles in business development and product management.  Prior to this, Padginton performed a variety of sales and business development roles as a partner with several IT vendors in Australia and New Zealand, including Actiance, Iron Mountain and Exalead.</p>
<p>“Mark’s proven ability and experience make him ideal for expanding TrustSphere’s presence throughout Australia and New Zealand – two key markets for our security solutions,” said Manish Goel, CEO of TrustSphere.  “Organizations worldwide must combat spear phishing and other emerging email-based threats that compromise their messaging systems and impact their ability to do business, and our solutions provide these organizations with the actionable intelligence to restore trust in communication.”</p>
<p><strong>About TrustSphere</strong><br />
TrustSphere is a pioneer in ‘Messaging Intelligence” a next-generation approach to ensuring the security, integrity and reliability of the messaging systems that organizations rely upon.  The company has been recognized as a “Cool Vendor” for 2011 by Gartner and its award-winning solutions have been successfully deployed by both large corporations and major government organizations, proving their industry-leading capabilities. TrustSphere’s solutions are available directly from the company and a growing number of value-added resellers and systems integrators.  The company has offices throughout the world, including New York City, Australia, Japan, Singapore and the United Kingdom.</p>
<p>For more information on TrustSphere and its solutions visit the company’s website at <a href="http://www.trustsphere.com/" title="TrustSphere" target="_blank">www.trustsphere.com</a></p>
<p><P align="center"># # #</p>
</div>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-John-Sidline" class="vcard">
<div class="fn">John Sidline</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-503-946-3311</span></div>
<div>Email: <a class="email" href="mailto:trustsphere@mobilitypr.com">trustsphere@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.trustsphere.com/">http://www.trustsphere.com</a></div>
</div>
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		<title>Four Times More Consumers Consider Mobile Payments Safer Than Credit Cards</title>
		<link>http://www.mobilitywire.com/paymentone/2011/12/13/4454</link>
		<comments>http://www.mobilitywire.com/paymentone/2011/12/13/4454#comments</comments>
		<pubDate>Tue, 13 Dec 2011 14:55:46 +0000</pubDate>
		<dc:creator>PaymentOne</dc:creator>
				<category><![CDATA[electronic payments]]></category>
		<category><![CDATA[mobile content]]></category>
		<category><![CDATA[mobile financial services]]></category>
		<category><![CDATA[mobile payment]]></category>
		<category><![CDATA[consumer survey]]></category>
		<category><![CDATA[content providers]]></category>
		<category><![CDATA[digital merchants]]></category>
		<category><![CDATA[Javelin]]></category>
		<category><![CDATA[mobile payments]]></category>
		<category><![CDATA[online shopping]]></category>
		<category><![CDATA[PaymentOne]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4454</guid>
		<description><![CDATA[Javelin Strategy &#38; Research Consumer survey, commissioned by PaymentOne, also reveals more than $100 billion in annual lost revenue for online merchants who don’t offer payment alternatives SAN JOSE, Calif. – MobilityWire® – December 13, 2011 It’s hard to put a price tag on security and privacy, but a recent study of consumers’ online and [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/paymentone_logo_highres.jpg" target="_blank"><img title="PaymentOne" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/paymentone_logo_highres.jpg" alt="PaymentOne" width="120" height="25" /></a></p>
<p class="subheadline"><strong><em>Javelin Strategy &amp; Research Consumer survey, commissioned by PaymentOne, also reveals more than $100 billion in annual lost revenue for online merchants who don’t offer payment alternatives</em></strong></p>
<p class="dateline"><strong>SAN JOSE, Calif.</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> – December 13, 2011</p>
<p>It’s hard to put a price tag on security and privacy, but a recent <a title="2011 PaymentOne Online Payment Poll - conducted by Javelin Strategy &amp; Research" href="http://www.paymentone.com/2011onlinepaymentpoll" target="_blank">study of consumers’ online and mobile purchasing attitudes</a> conducted by <a href="https://www.javelinstrategy.com/" target="_blank">Javelin Strategy &amp; Research</a> and PaymentOne (<a href="http://www.paymentone.com" target="_blank">www.paymentone.com</a>) found 4 out of 5 consumers would spend more online if offered an easier and more secure way to pay. The survey also found that by a margin of almost 4 to 1, consumers believe direct carrier billed mobile payments are more secure than using credit and debit cards for online digital purchases.</p>
<p><span id="more-4454"></span></p>
<p>How much more would consumers spend if they didn’t have to share their sensitive personal data or type in a long credit card number to complete their purchase? The Javelin survey finds that online merchants could add aggregated yearly revenue of $109.8 billion, simply by offering an alternative “no credit card required” way to pay at checkout.</p>
<p>Conducted this fall, the 2011 Consumer Payment Poll revealed that consumers have dramatic and growing concerns about the safety and privacy of using credit or debit cards for online transactions. More than half of consumers surveyed admitted to abandoning online purchases at check-out because of these concerns, confirming a huge loss in potential revenue for online merchants.</p>
<p><strong>Majority of consumers would buy more if online payments were safer</strong></p>
<p>4 out of 5 consumers polled would spend more online if given an easier and more secure payment alternative to credit or debit cards. This indication of pent-up demand and lost opportunity for commerce was consistently high across a wide range of segments such as age, ethnicity, income, geography, early/late adopters of technology and gender, with certain demographics, including higher income, younger and minority segments displaying an even higher demand for easier and safer payment alternatives. Nearly 6 in 10 consumers are more likely to visit and buy from sites that offer “no-credit-card-required” payment options. Survey results further indicated that digital merchants could realize incremental average monthly revenue of $89 per consumer simply by increasing the available payment choices.</p>
<p>“According to the 2011 Online Payment Poll, consumers are concerned about the use of credit cards online and related issues of privacy, fraud, security and convenience,” said Phil Blank, Managing Director at Javelin Strategy &amp; Research. “If digital merchants simply offered consumers an alternative way to pay, such as mobile carrier based payments, 79 percent of decisive consumers indicated they would spend more, driving significant new incremental revenue from subscriptions, transactions and purchases. With an estimated $110 billion in new revenue for digital merchants being left on the table each year in the U.S. alone, this &#8216;commerce gap&#8217; represents a massive untapped opportunity.”</p>
<p><strong>Consumers are afraid to use their credit cards online</strong></p>
<p>Survey respondents voiced extreme concerns around using credit cards to shop online, especially for smaller digital purchases. Privacy and security topped shoppers’ concerns listed below:</p>
<ul>
<li>I’m concerned a merchant or website will start sending me junk mail (55 percent)</li>
<li>I’m concerned my personal information will be sold to other merchants (54 percent)</li>
<li>I’m concerned my credit card information will be intercepted (51 percent)</li>
<li>I’m concerned unauthorized parties will access my personal information stored by merchant (51 percent)</li>
<li>I’m concerned my credit card information will be misused by merchants (41 percent)</li>
<li>I don&#8217;t like the idea of providing private or personal financial information (38 percent)</li>
<li>I worry that my personal financial information could be intercepted over the air when I enter it using my phone (32 percent)</li>
</ul>
<p>Shoppers’ security and privacy concerns were universal across all age groups and income ranges, indicating that the vast majority of online consumers, regardless of their socio-demographic status, would be inclined to purchase more online if their security and privacy concerns were addressed with &#8220;no credit card required&#8221; safer and more secure billing options.</p>
<p>“Consumers’ concerns around the security and privacy of online payment transactions are staring digital merchants in the face and demanding attention,” said Brad Singer, executive vice president, PaymentOne. “In today’s economy where every cent counts and every customer is vital to the success of a business, merchants clearly need to do more to ensure customers aren’t scared away when it comes time to check out. The implementation of new consumer-friendly alternative payment options may well be the single most important step merchants and publishers can take to grow their customer bases and their revenues.”</p>
<p><strong>Carrier-billed mobile transactions top alternative payment options</strong></p>
<p>300 percent more survey respondents perceived carrier billed mobile transactions, where financial information is never shared or loaded onto the phone, to be safer than &#8220;mobile payments&#8221; requiring consumers to input credit or debit card info. Consumers identified the wireless bill as the preferred method (58 percent), followed by the landline/broadband bill (22 percent) as the safest and most secure alternatives for digital purchases. The survey found strong interest for safer payment methods across all socio economic strata, but the interest is greatest within households earning greater than $75,000 per year.</p>
<p><strong>Mobile payments are the future</strong></p>
<p>95 percent of survey respondents have mobile phones, yet just 36 percent have already used them to make a payment. The 2011 Online Payment Poll finds strong interest for using a mobile phone for payments beyond subscriptions, service bills and mobile apps. Among consumers who have used their mobile devices to make payments, nearly one in four have purchased digital entertainment; one in three purchased entertainment tickets; and approximately one in four purchased travel and apparel. Merchants deploying additional payment options, including mobile payment options that enjoy strong consumer interest, can reach and convert more potential consumers and capture millions of dollars in additional revenue.</p>
<p><strong>About this survey</strong></p>
<p>Commissioned by PaymentOne, the poll results were published by Javelin Strategy &amp; Research in December 2011. Conducted in September 2011, the poll surveyed over 2,000 U.S. consumers regarding their online payment preferences for digital content and services. Games, mobile apps, music, streaming media and entertainment, software, security services (e.g., antivirus and anti-spam), subscriptions, Internet services (e.g., Wi-Fi), console games, and related premium services were among the top categories consumers were interested in purchasing.</p>
<p>For a complete copy of the 2011 Online Payment Poll, please visit <a title="2011 PaymentOne Online Payment Poll - conducted by Javelin Strategy &amp; Research" href="http://www.paymentone.com/2011onlinepaymentpoll" target="_blank">http://www.paymentone.com/2011onlinepaymentpoll</a>.</p>
<p><strong>About PaymentOne</strong></p>
<p>PaymentOne Corporation is the global leader in mobile payments and carrier billing, making it easy and convenient for consumers to charge digital purchases from any connected device to their mobile, broadband or home phone bills. Digital merchants, publishers and content providers have leveraged PaymentOne’s Carrier Network of 1200 telecom operators in 70 countries – reaching over 3.5 billion consumers – to generate more than $5 billion in new incremental revenue. PaymentOne’s ability to deliver the highest monetization for its merchants and its first rate customer service has earned the company the lowest client churn rate in the business. Profitable and privately held, PaymentOne is based in the Silicon Valley. For more information visit <a href="http://www.paymentone.com/" target="_blank">www.PaymentOne.com</a>.</p>
<p align="center"># # #</p>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Melissa-Burns" class="vcard">
<div class="fn">Melissa Burns</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-208-850-5939</span></div>
<div>Email: <a class="email" href="mailto:paymentone@mobilitypr.com">paymentone@mobilitypr.com</a></div>
<div class="note"><span class="type">PaymentOne Press Kit</span>: <a href="http://paymentone.mobilitypr.com">http://paymentone.mobilitypr.com</a></div>
</div>
<p>&nbsp;</p>
<div id="hcard-Christine-Loredo" class="vcard">
<div class="fn">Christine Loredo</div>
<div class="org">PaymentOne</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-408-362-4127</span></div>
<div>Email: <a class="email" href="mailto:cloredo@paymentone.com">cloredo@paymentone.com</a></div>
<div>Website: <a class="url" href="http://www.paymentone.com">http://www.paymentone.com</a></div>
</div>
<p>&nbsp;</p>
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		<title>SportsPicker Adds English Premier League to List of Supported Sports Leagues</title>
		<link>http://www.mobilitywire.com/ohk-labs/2011/11/29/4445</link>
		<comments>http://www.mobilitywire.com/ohk-labs/2011/11/29/4445#comments</comments>
		<pubDate>Tue, 29 Nov 2011 13:13:04 +0000</pubDate>
		<dc:creator>OHK Labs</dc:creator>
				<category><![CDATA[B2C]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[soccer]]></category>
		<category><![CDATA[sportspicker]]></category>

		<guid isPermaLink="false">http://www.mobilitywire.com/?p=4445</guid>
		<description><![CDATA[Addition of the soccer league makes it the first non-US sport added to the leading friendly bragging rights game. BOCA RATON, Fla. – MobilityWire® &#8211; November 29, 2011 OHK Labs announces the addition of English Premier League soccer to the list of available sports in the SportsPicker game. Matches begin Saturday, December 3rd, 2011, and [...]]]></description>
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<p><a href="http://www.facebook.com/sportspicker"><img src="http://www.mobilitywire.com/wp-content/uploads/2011/10/sportspicker-300x130.jpg" alt="SportsPicker" title="SportsPicker" width="300" height="130" class="alignnone size-medium wp-image-4271" /></a></p>
<p><strong>Addition of the soccer league makes it the first non-US sport added to the leading friendly bragging rights game.</strong></p>
<p><strong>BOCA RATON, Fla.  – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; </strong>November 29, 2011</p>
<p>OHK Labs announces the addition of English Premier League soccer to the list of available sports in the SportsPicker game. Matches begin Saturday, December 3rd, 2011, and picks can be made starting today. English Premier League joins NFL, MLB, NBA, NHL, MLS, NCAA Football and NCAA Basketball as supported leagues and marks the first non-North American sporting league.</p>
<p><span id="more-4445"></span></p>
<p>“We’re huge soccer fans here,” said Oren Kantor, OHK Labs CEO. “I’m personally really excited to start picking some English Premier League games!”</p>
<p>SportsPicker, now available to all Facebook users, can be found at <a target="_blank" title="SportsPicker for Facebook" href="http://apps.facebook.com/sportspicker">http://apps.facebook.com/sportspicker</a>. There is no charge to play, and anyone with a Facebook account can get started immediately.</p>
<p>Key features of SportsPicker include:</p>
<ul>
<li>Innovative points-based system rewards players for picking underdogs over favorites</li>
<li>Support for nearly all popular professional and collegiate sports, including NFL, MLB, NBA, NHL, MLS, NCAA Football and NCAA Basketball and now English Premier League</li>
<li>Built on the Facebook platform, SportsPicker keeps track of a player&#8217;s point totals and automatically builds a leader board to compare friends&#8217; point totals</li>
<li>A simple one-click method for choosing a winner of each individual game. Players can select picks for every available game in a matter of seconds</li>
<li>Free, ad-based revenue model means that users can play at no charge, increasing the size of a player&#8217;s competition pool</li>
<li>SportsPicker&#8217;s safe, non-wagering system, provides a risk-free method of picking the winners of sporting events</li>
<li>SportsPicker allows people to pick teams to win, an important distinction from traditional fantasy games, which center around individual players</li>
</ul>
<p>“We’re really looking forward to continuing to expand our supported leagues,” adds Kantor. “We hope to follow this up with other European soccer leagues, as well as cricket and other sports.”</p>
<p>SportsPicker is the only game of its kind available on the Facebook platform, currently estimated to contain over 750 million subscribers worldwide.</p>
<p>For more information about SportsPicker visit <a target="_blank" title="SportsPicker" href="http://www.sportspickerapp.com">http://www.sportspickerapp.com</a> and download the press kit from <a target="_blank" title="SportsPicker press kit" href="http://www.sportspickerapp.com/SportsPicker_Press_Kit.zip">http://www.sportspickerapp.com/SportsPicker_Press_Kit.zip</a>.</p>
<p><strong>About OHK Labs</strong><br />
OHK Labs is a Florida-based developer of mobile gaming applications, founded by Oren Kantor in 2011. SportsPicker, its first game, is available on the Facebook platform and will be available for iPhone and Android platforms later this year.</p>
<p align="center"># # #</p>
<h4>CONTACT INFORMATION</h4>
<div id="hcard-Ian-Schray" class="vcard">
<div class="fn">Ian Schray</div>
<div class="org">specularmedia</div>
<div class="tel"><span class="type">Mobile</span>: <span class="value">+1-503-317-5641</span></div>
<div>Email: <a class="email" href="mailto:pr@sportspickerapp.com">pr@sportspickerapp.com</a></div>
<div><span class="type">SportsPocker on Facebook</span>: <a href="http://www.facebook.com/sportspicker">http://www.facebook.com/sportspicker</a></div>
<div>SportsPicker on Twitter: <a href="http://twitter.com/sportspickerapp">@sportspickerapp</a></div>
</div>
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		<title>Black Friday for HTML5 Developers is all about Open, Open, Open Source</title>
		<link>http://www.mobilitywire.com/appmobi/2011/11/25/4437</link>
		<comments>http://www.mobilitywire.com/appmobi/2011/11/25/4437#comments</comments>
		<pubDate>Fri, 25 Nov 2011 16:44:29 +0000</pubDate>
		<dc:creator>appMobi</dc:creator>
				<category><![CDATA[android]]></category>
		<category><![CDATA[B2C]]></category>
		<category><![CDATA[Developer Tools]]></category>
		<category><![CDATA[html5]]></category>
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		<description><![CDATA[appMobi gives developers ‘the gift that keeps on giving’ with open sourcing of its key HTML5 technologies SAN FRANCISCO – MobilityWire® &#8211; November 25, 2011 In the first ever Black Friday promotion specifically for mobile application developers, HTML5 powerhouse and open Web proponent, appMobi (www.appmobi.com), today made available a host of open source code at [...]]]></description>
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<p class="subheadline"><a href="http://www.mobilitypr.com/clients/files/appmobi_logo_highres.jpg" target="_blank"><img title="appMobi" src="http://www.mobilitypr.com/clients/files/imagecache/thumbnail/files/appmobi_logo_highres.jpg" alt="appMobi" width="120" height="29" /></a></p>
<p class="subheadline"><strong><em>appMobi gives developers ‘the gift that keeps on giving’ with open sourcing of its key HTML5 technologies</em></strong></p>
<p class="dateline"><strong>SAN FRANCISCO</strong> – <a title="MobilityWire social media newswire" href="http://www.mobilitywire.com">MobilityWire</a><sup>®</sup> &#8211; November 25, 2011</p>
<div class="news-body">
<p>In the first ever Black Friday promotion specifically for mobile application developers, HTML5 powerhouse and open Web proponent, appMobi (<a href="http://www.appmobi.com/">www.appmobi.com</a>), today made available a host of open source code at <a href="http://www.appmobi.com/opensource" title="appMobi open source code for HTML5 development" target="_blank">http://www.appmobi.com/opensource</a> for the development of mobile applications. appMobi aims to accelerate the industry’s move to HTML5 and the company believes open sourcing its considerable HTML5 development technology will serve to fast-track this effort. Included in the source code appMobi opened-up today are the company’s cross-platform XDK, DirectCanvas, and the game-changing “mobiUs” Web App Browser.</p>
<p><span id="more-4437"></span></p>
<p>“appMobi believes that no one company should have control over what anyone can say or do on a mobile handset or tablet, and that soon the mobile Web, will be ‘THE’ Web,” says Sam Abadir, appMobi founder and CTO. “Opening up these technologies to developers not only makes the mobile Web as limitless as the imagination; it will also power the HTML5 revolution.”</p>
<p>appMobi’s newly open sourced technologies include:</p>
<ul>
<li>Augmented Reality &#8211; Turns the camera view on beneath the web page so that the page can superimpose images on top of &#8220;reality&#8221;</li>
<li>Authentication and Encryption – Includes Oauth, the most common web service authentication for accessing web service APIs like Twitter, as well as ‘Protected Data’, so that web service API keys don&#8217;t need to be kept in the clear in JavaScript</li>
<li>Bar Code/QR Code Scanner</li>
<li>DirectBox2D &#8211; the renowned Box2D physics engine, hardware accelerated and exposed through JavaScript</li>
<li>DirectCanvas &#8211; enhanced graphic rendering for 2D games</li>
<li>Display &#8211; Better viewport for consistent visual rendering on Android and iOS devices, and orientation locking, disabling auto-shutoff of display, etc.</li>
<li>JavaScript Bridge APIs &#8211; Accelerometer, analytics, cache, device information, canvas, camera, display, notification, media player, authentication and encryption, geolocation and file transfer</li>
<li>MediaPlayer &#8211; Multi-channel sound for games, Shoutcast streaming audio player, and video playback of locally cached files for more seamless playback of things like offline videos inside web apps</li>
<li>mobiUs – Unique Web App Browser allowing HTML5 Web apps to perform just like native apps</li>
<li>Offline Caching &#8211; Web app archives for more efficient/faster downloads over mobile, and Dynamic Cache to allow the changing/storage of individual files instead of having to redownload the full web app if there is just a single file change</li>
</ul>
<p>“appMobi is an advocate for the open Web,” adds Abadir. “By shifting from native apps to Web-based apps the transfer of power is moving from corporations to developers. Offering open sourced APIs will promote the migration of app development to HTML5 and has the potential to improve the overall mobile Web experience through faster downloads, better offline usage and enhanced mobile gaming experiences.”</p>
<p>This first-of-its-kind Black Friday promotion is specifically tailored for HTML5 developers. These software projects will join appMobi’s previous open source releases at the GitHub repository. Download the open source code today directly from appMobi’s website at <a href="http://www.appmobi.com/opensource" title="appMobi open source code for HTML5 development" target="_blank">http://www.appmobi.com/opensource</a>.</p>
<p><strong>About appMobi</strong><br />
appMobi’s development tools and cloud-based services build on HTML5, CSS and JavaScript, creating a unified, open ecosystem that competes favorably with “walled gardens” offered by Apple and Google.  appMobi’s technology allows mobile app developers to support HTML5 and native app platforms with just one code base, and to deploy and service their apps on multiple platforms, including the open Web.  For more information visit <a href="http://www.appmobi.com/">http://www.appmobi.com</a>.</p>
<p><em>appMobi is a registered trademark of appMobi Inc. iOS and related marks, images and symbols are the exclusive properties and trademarks of Apple Computer Corp. All other trademarks and trade names are the property of their respective owners including: Adobe, Flash, Android, Google, Chrome.</em></p>
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<h4>CONTACT INFORMATION</h4>
<div id="hcard-Melissa-Burns" class="vcard">
<div class="fn">Melissa Burns</div>
<div class="org">Mobility Public Relations</div>
<div class="tel"><span class="type">Work</span>: <span class="value">+1-208-850-5939</span></div>
<div>Email: <a class="email" href="mailto:appmobi@mobilitypr.com">appmobi@mobilitypr.com</a></div>
<div>Website: <a class="url" href="http://www.appmobi.com">http://www.appmobi.com</a></div>
<div class="note"><span class="type">appmobi Press Kit</span>: <a href="http://appmobi.mobilitypr.com">http://appmobi.mobilitypr.com</a></div>
</div>
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<p><strong>Technorati Tags: </strong><a href="http://www.technorati.com/tag/appmobi" rel="tag" target="_blank">appmobi</a> | <a href="http://www.technorati.com/tag/mobile+apps" rel="tag" target="_blank">mobile apps</a> | <a href="http://www.technorati.com/tag/application+development" rel="tag" target="_blank">application development</a> | <a href="http://www.technorati.com/tag/mobile+development" rel="tag" target="_blank">mobile development</a> | <a href="http://www.technorati.com/tag/HTML5" rel="tag" target="_blank">HTML5</a></p>
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